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NPC Generator

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Advanced [show]


Cory Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is cut close to his head. His face is scarred and worn.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Athletic, Disciplined. Flaws: Ugly, Forgetful. Bonds: Rich. Occupation: Unemployed

Voice: Smoker's lung

Attributes [hide]

Cory Staurheim, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 13 (+1)14 (+2)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gomory Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears a sleeveless long coat of deep grey leather and dull yellow iron scale mail. He wears his hair in dreadlocks. His eyes are a pleasant gray.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the south, but his parents moved at a very young age to the east. He was an apprentice working in his mother's forge. He has achieved small success as a Seamstress.

Motivation: To settle down with his crush; and balancing his hectic life and new seamstress responsibilities is difficult

Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Job, Has a crush. Occupation: Seamstress

Voice: pre-pubescent

Attributes [hide]

Gomory Hallewell, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)13 (+1) 17 (+3)17 (+3)
Skills Performance +5, Religion +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Nicholas Dalton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears violet painted combat armor at almost all times. His hair is brown and very short. His eyes are amber and catlike.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Server mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Mayor

Voice: Slurs words

Attributes [hide]

Nicholas Dalton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)8 (-1) 15 (+2)12 (+1)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Manfred Norton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He dresses well, typically a more casual-formal manner, and his gloved hand is found clutching a morningstar. His long silver hair is drawn into a two foot long braid. His hazel unseeing eyes seem to look past you.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Around other people he will do his best to conceal his emotions and appear jolly.

History: Manfred was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Disease, Antagonistic, Shy. Bonds: Attractive. Occupation: Soapmaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Manfred Norton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 16 (+3)16 (+3)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp. 1 Alchemist’s fire.


Social Check DCs


Bertram Yeardley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: He is overprotective of those who hire his services. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home.

Flaws: Disease. Bonds: Attractive, Guardian, Religious. Occupation: Architect

Voice: Eastern European accent

Attributes [hide]

Bertram Yeardley, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)10 (+0) 16 (+3)15 (+2)
Skills Deception +4, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1500 sp. Banded agate (8 gp).


Social Check DCs

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