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NPC Generator

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Advanced [show]


Thomas Soames, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a yellow collared shirt and white pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He wears a colorful flower in his chestnut hair. He wears a mask on his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Thomas is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a mechanic, and taught him how to fix just about anything. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent father.

Ideals: Joker, Persistence. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Painter

Voice: pre-pubescent

Attributes [hide]

Thomas Soames, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 8 (-1)14 (+2) 10 (+0)11 (+0)
Skills Insight +2, Religion +4
Senses Passive Perception 10
Languages Common, Infernal, Ignan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 13000 cp. Banded agate (16 gp). Pink pearl (70 gp). Rhodochrosite (16 gp).


Social Check DCs


Wymar Birkenhead, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is lengthy and is close to two feet long. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is almost excessively polite to everyone, even when angry. He is lazy and tries to find solutions quickly.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Shy, Lazy. Bonds: Slave, Family, Job. Occupation: Brewer

Voice: Italian accent

Attributes [hide]

Wymar Birkenhead, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)8 (-1) 14 (+2)10 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20000 sp. Eye agate (8 gp). Iolite (20 gp).


Social Check DCs


Cory Garfield, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He enjoys reading and quiet.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with vampirism at a very young age, Cory has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.

Motivation: To share knowledge with the world; and money/treasure

Ideals: Entrepeneur, Logical. Flaws: Disease. Bonds: Rich. Occupation: Hunter

Voice: Rolls R's

Attributes [hide]

Cory Garfield, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. 1 Masterwork Light steel shield. 1 Half-Plate. 1 Darkwood Shield. 1 Banded mail.


Social Check DCs


Cory Ainsley, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears many layers of old clothing at all times. His skin is also unnaturally pale. With a patchy auburn beard and wild auburn hair. His eyes are a pleasant green.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by goblins. Cory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Many goblins want him driven away.

Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Poor, Religious, Enemies. Occupation: Architect

Voice: Sleepy voice

Attributes [hide]

Cory Ainsley, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 8 (-1)4 (-3) 10 (+0)6 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 20000 cp.


Social Check DCs


Henry Law, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a well pressed and immaculate suit (or dress). His red hair is braided into rings. He wears a mask on his face.

Personality: He will rave to anyone who will listen. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Henry was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Insane, Depressed. Bonds: Adventurer, Poor. Occupation: Butcher

Voice: Mumbles to self between sentences

Attributes [hide]

Henry Law, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)14 (+2) 15 (+2)11 (+0)
Skills Arcana +4, Medicine +4
Senses Passive Perception 12
Languages Common, Giant, Goblin
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. Red-brown spinel (140 gp).


Social Check DCs

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