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Advanced [show]


Gerard Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears a green wide-brimmed hat and green clothes. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes dart from person to person.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a necromancer, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he wants revenge against illithids

Ideals: Philantrophist. Flaws: Antagonistic, Fearful, Insane. Bonds: Mentor, Enemies. Occupation: Banker

Voice: Whispers

Attributes [hide]

Gerard Sydney, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Investigation +3, Stealth +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Golden yellow topaz (300 gp). Banded agate (9 gp).


Social Check DCs


Solomon Winchester, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears bulky black painted plate armor. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He receives visions of the future at random moments

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Family, Job. Occupation: Roofer

Voice: Forgets to breathe while speaking

Attributes [hide]

Solomon Winchester, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 18 (+4)10 (+0) 11 (+0)14 (+2)
Skills Intimidation +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Deep blue spinel (800 gp). Iolite (50 gp).


Social Check DCs


Charles Everly, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is fair and his fingers are delicate and long. He keeps his blonde hair in a pixie cut. His gray eyes are slightly larger than normal.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Further he is a bit of a stoner and is frequently out of it.

History: When he was but 7 years old his parents immigrated from the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and he feels kind of lost in life

Flaws: Depressed, Addict, Insane. Bonds: Immigrant, Military. Occupation: Priest

Voice: Deep voice with rolling R's

Attributes [hide]

Charles Everly, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)17 (+3) 10 (+0)8 (-1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Ignan, Gnoll, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Gunter Darlington, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light green in addition to tight pants, and sports empty pouches on his belt. His hair is white, silky, and of moderate length. He is baby faced.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He pushes his goals aggressively. He is also a coward if confronted.

History: Gunter was born in the east. At a young age he loved to build and create. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.

Motivation: He would like to get married and retire; and wants to open a new tavern

Ideals: Persistence. Flaws: Fearful. Bonds: Attractive, Nature, Job, Has a crush. Occupation: Mercenary

Voice: Smoker's lung

Attributes [hide]

Gunter Darlington, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)14 (+2) 15 (+2)11 (+0)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Moss agate (16 gp).


Social Check DCs


Clerebold Hastings, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'3" and is wearing a long, yellow cloak. His blonde hair is knotted and matted. His violet unseeing eyes seem to look past you.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A true patriot, Clerebold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Clerebold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.

Motivation: Wishes to resurrect an old love; and obtaining odd cultural human artifacts is his passion

Flaws: Disease, Shy. Bonds: Military, Adventurer, Job, In love. Occupation: Sculptor

Voice: Boston accent

Attributes [hide]

Clerebold Hastings, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)12 (+1) 11 (+0)11 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs

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