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NPC Generator

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Advanced [show]


Geoffrey Paxton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a worn and beaten armor. He has a small bristly mustache and wavy black hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Ideals: Philantrophist. Flaws: Antagonistic, Forgetful, Disease. Bonds: Adventurer. Occupation: Bounty Hunter

Voice: Eastern European accent

Attributes [hide]

Geoffrey Paxton, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)13 (+1) 6 (-2)12 (+1)
Skills Insight +0, Intimidation +3
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Don Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears a simple yellow robe with black stripes complete with hood. He carries with him a set of hammers on his belt, each one with a aquamarine on the hilt. He keeps his brown hair in a pixie cut. His half smiles and blue eyes are beguiling and draw you in.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of a Bather, who enjoyed hunting, Don was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Don took refuge in the large cave and found the beat up hammer and armor he uses now. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting. Flaws: Depressed, Fearful. Bonds: Attractive, Nature. Occupation: Armorer

Voice: American accent

Attributes [hide]

Don Sydney, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)11 (+0) 11 (+0)13 (+1)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


William Weston, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He then took over the family business and is one of the better Stableman for hire.

Motivation: Wants to open a new tavern; and to protect his home

Ideals: Entrepeneur. Bonds: Adventurer, Rich, Job, Guardian. Occupation: Stableman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

William Weston, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)13 (+1) 6 (-2)6 (-2)
Skills Athletics +3, Insight +0
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Ralf Soames, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has wavy brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He would rather hide behind his crafts than deal with other people.

History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Ralf's homeland. Ralf decided to take the middle way and become a bodyguard. He has never given up on his music dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Artistic, Fighting. Flaws: Ugly, Antagonistic, Shy. Bonds: Immigrant. Occupation: Spice Merchant

Voice: Whispers

Attributes [hide]

Ralf Soames, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 13 (+1)6 (-2) 14 (+2)14 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Robert Hadlee, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. The war was a terrible time for him, and Robert does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Robert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.

Motivation: He feels kind of lost in life.

Flaws: Mundane, Depressed. Bonds: Attractive, Military, Nature, Job. Occupation: Bricklayer

Voice: Old Prospector

Attributes [hide]

Robert Hadlee, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)10 (+0) 11 (+0)11 (+0)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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