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NPC Generator

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Advanced [show]


Gerald Digby, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and dresses in collared shirts and wears a proper scarf over his head. His long white hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is business-like. He takes instructions and follows them to the letter. His job bores him to no end. He has decided to make it more interesting.

History: He was born a particularly ugly child, much to the horror of his parents. Gerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerald decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Professionalism. Flaws: Ugly, Insomniac. Bonds: Adventurer, Criminal record. Occupation: Architect

Voice: Hollow voice

Attributes [hide]

Gerald Digby, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)15 (+2) 12 (+1)13 (+1)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Roger Everly, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is cut short. His eyes are a pleasant blue.

Personality: He is happy with his job as a Performer. He turns his eye from what people do, preferring to live and let live. He also hits on women, regardless of circumstances.

History: He was born the only child of a wealthy merchant. Like his mother and his brother before him, after school he went straight into learning to become a Performer. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Retire the richest man in the north; and wants to open a new tavern

Ideals: Fighting, Athletic, Entrepeneur. Bonds: Job, Has a crush, Family. Occupation: Performer

Voice: Low and grunting

Attributes [hide]

Roger Everly, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)13 (+1) 15 (+2)16 (+3)
Skills Nature +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Drogo Tatum, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tan top hat and tan clothes. His brown hair is long and unkept. His eyes are green.

Personality: This man loves singing and to teach people singing more than just about anything. The war was a terrible time for him, and Drogo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the east, but his parents moved at a very young age to the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Military, Immigrant. Occupation: Roofer

Voice: Smoker's lung

Attributes [hide]

Drogo Tatum, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)18 (+4) 12 (+1)13 (+1)
Skills Sleight of Hand +1, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Sylvan, Draconic, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Heward Hailey, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has a large pastel mantle and cape that has been intricately interwoven into his grey robe. He keeps his long blonde hair kept up in a rat tail. He has green eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Carter business at a young age. Through the years after Heward was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Heward's father didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new carter responsibilities is difficult

Ideals: Philantrophist, Justice, Impeccable. Flaws: Antagonistic. Bonds: Job. Occupation: Carter

Voice: Sensual and smooth

Attributes [hide]

Heward Hailey, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)12 (+1) 6 (-2)10 (+0)
Skills Persuasion +2, Survival +0
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Balimaar Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a white top hat and white clothes. He has a silver handlebar mustache and slicked back silver hair. His green eyes dart from person to person to random spaces in the air.

Personality: His tongue was cut out and he uses sign language. He is obsessed with a lost civilization.

History: Balimaar hails from a village terrorized by giants. Balimaar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Balimaar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends.

Flaws: Disease. Bonds: Adventurer, Enemies, Criminal record. Occupation: Architect

Voice: High pitched, excited

Attributes [hide]

Balimaar Bentham, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)11 (+0) 11 (+0)13 (+1)
Skills Athletics +6, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs

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