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Kody Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears rags and sports a simple walking cane. He wears a colorful flower in his white hair. His violet eyes lackadaisically let the world flow into them.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Athletic, Disciplined, Fighting. Bonds: Poor, Attractive, Nature. Occupation: Slave Trader

Voice: Whispers

Attributes [hide]

Kody Winthrop, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)10 (+0) 11 (+0)17 (+3)
Skills Deception +5, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp.


Social Check DCs


Richard Hale, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His auburn hair is heavily combed to the right. His face is covered beneath a completely black helmet.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He always tries to repair and not replace. It was this mentality that drove him into the Weaver business.

History: He got into the Weaver business at a young age. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business.

Ideals: Optimist, Persistence. Bonds: Job, Debt. Occupation: Weaver

Voice: Stutters

Attributes [hide]

Richard Hale, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 17 (+3)9 (-1) 15 (+2)16 (+3)
Skills Acrobatics +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +1

Possessions: 200 gp. Smoky quartz (80 gp). Smoky quartz (80 gp).


Social Check DCs


Hugh Marston, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His long silver hair is drawn into a two foot long braid. His eyes are amber and he is always smoking a pipe.

Personality: He is extraordinarily eccentric. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Hugh was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hugh decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and marry his sister to traveling adventurers

Ideals: Logical. Flaws: Insane. Bonds: Rich, Criminal record, Family. Occupation: Sailor

Voice: High pitched and raspy

Attributes [hide]

Hugh Marston, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)15 (+2) 11 (+0)12 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Aquamarine (300 gp). Rose (70 gp). Eye agate (13 gp). Rock crystal (70 gp).


Social Check DCs


Gerald Gentry, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this eastern man wears a lot of dark rich colors, with gold accents. His blonde hair is lengthy. He has blue eyes and a blue hat with a tan feather.

Personality: Prone to second guessing himself, he comes off as nervous. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born into a rich family. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He feels threatened by others.

Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Attractive, Rich. Occupation: Mortician

Voice: Slow speaker

Attributes [hide]

Gerald Gentry, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 80 pp.


Social Check DCs


William Blankley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and typically wears brown cloth garments or leather armor. He wears a broad hat to hide his balding. He has a tattooed face.

Personality: He snorts whenever he laughs or is feeling confident. William enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: William was raised in a hard working conservative environment. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He has worked as a Mayor like his mother before him.

Motivation: Wants to open a new tavern; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Hedonist, Depressed. Bonds: Job. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

William Blankley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)14 (+2) 15 (+2)8 (-1)
Skills Nature +4, Stealth +6
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs

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