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NPC Generator

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Advanced [show]


Heward Sydney, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear flannel. He wears a small hat to cover his moderate length auburn hair. His ears are large.

Personality: He will rave to anyone who will listen. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Interpreter, but he got bored and became a Weaver. He inherited the family business which he has now maintained for 15 years.

Motivation: He is terrified, and will act out of fear; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Ugly, Insane, Fearful. Bonds: Job. Occupation: Weaver

Voice: Sleepy voice

Attributes [hide]

Heward Sydney, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)9 (-1) 14 (+2)13 (+1)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Solomon Kenley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he usually wears his violet robe and has his club always slung over his shoulder. His brown hair is heavily combed to the left. His eyes are likewise green.

Personality: He is mildly Human supremacist, though he does not identify as such. A true patriot, Solomon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has dedicated himself to building a better village for his children.

Motivation: An old rival family wants him found; and doesn't want to be a architect and was forced into it by his family

Flaws: Racist. Bonds: Military, Nature, Adventurer, Family. Occupation: Architect

Voice: Sensual and smooth

Attributes [hide]

Solomon Kenley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)12 (+1) 11 (+0)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. 3 Holy water. 3 Alchemist’s fire. 1 Everburning torch.


Social Check DCs


Godfrey Ridley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. He carries with him a set of lances, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are green and catlike.

Personality: He is irascible and easily irritated. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Sold as a small child to a slaver, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: Wants a kiss; and he desires power and/or immortality

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Mentor, Adventurer, Has a crush. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Godfrey Ridley, Male Human Fighter 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)14 (+2) 14 (+2)15 (+2)
Skills Insight +5, Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He is muscular with a powerful set of arms. His brown hair is thinning but still full. His eyes are amber and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to make almost anything out of random pieces of junk.

History: Ernest hails from a village terrorized by brigands. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by brigands. Ernest was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Many brigands want him driven away; and someone believes him a fraud

Ideals: Philantrophist, Gifted, Logical. Flaws: Antagonistic. Bonds: Enemies. Occupation: Spice Merchant

Voice: Soft and mumbly

Attributes [hide]

Ernest Hayhurst, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)16 (+3) 13 (+1)12 (+1)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Terran, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Chain shirt.


Social Check DCs


Henry Dumph, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he is dressed in an above average manner. His hair is short and golden. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Henry liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure.

Ideals: Justice. Flaws: Emotional. Bonds: Attractive, Rich, Nature. Occupation: Fletcher

Voice: Deep voice with rolling R's

Attributes [hide]

Henry Dumph, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 8 (-1)16 (+3) 10 (+0)17 (+3)
Skills Arcana +5, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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