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NPC Generator

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Advanced [show]


Patrick Adley, Male Human [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his glaive always slung over his shoulder, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. He has wavy red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is skeptical of what others tell him and is slow to trust.

History: When he was but 7 years old his parents immigrated from the west. A freak accident while working with his Bookbinder mother left him crippled. He left for the west, certain he would find work there.

Motivation: Wants a kiss; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Shy, Disease. Bonds: Immigrant. Occupation: Actor

Voice: Hard of hearing, loud

Attributes [hide]

Patrick Adley, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 8 (-1)8 (-1)
Skills Investigation +3, Nature +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3200 sp.


Social Check DCs


Anselm Altham, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. He is tall, broad shouldered and powerfully built. He has moderate length auburn hair. He is baby faced.

Personality: While he acts the brute, he is far gentler than he would appear. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Anselm was born with his father's beautiful face. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has set out to sabotage the competition.

Motivation: He would like to get married and retire; and to be a assassin again

Ideals: Fighting. Bonds: Attractive, Rich, Job, Has a crush. Occupation: Mortician

Voice: Slow speaker

Attributes [hide]

Anselm Altham, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)17 (+3) 16 (+3)13 (+1)
Skills Animal Handling +5, Nature +5
Senses Passive Perception 13
Languages Common, Auran, Dwarven, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Deep green spinel (90 gp). Rose (60 gp). Chrysoberyl (90 gp).


Social Check DCs


William Hayes, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing a perfectly clean shirt and pair of pants. He has a chestnut handlebar mustache and slicked back chestnut hair. He wears large thick round spectacles.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. William is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young William began to lead the lost caravan. He has been saving his money to try and buy his sister's freedom.

Motivation: He wants revenge against goblins; and several ex partners dislike his way of doing things and want revenge

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Poor, Family, Enemies. Occupation: Tailor

Voice: Aggressive tone

Attributes [hide]

William Hayes, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)13 (+1) 10 (+0)11 (+0)
Skills Investigation +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. Rock crystal (70 gp). Red garnet (130 gp). White opal (400 gp).


Social Check DCs


Arnold Anderton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a white armored body suit, with a simple brown line shooting up and back down. His silver hair is kept up in a ponytail inside a feathered hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Aggressive, abrasive, and angry, Arnold embodies much of what other species detest in the Humans. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a criminal king-pin and mafia family His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He tends to his Guard job now, and dutifully fulfills any obligations he has.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Guard

Voice: Aggressive tone

Attributes [hide]

Arnold Anderton, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)14 (+2) 18 (+4)5 (-3)
Skills Performance -1, Stealth +4
Senses Passive Perception 14
Languages Common, Gnoll, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 20 pp. Golden pearl (90 gp). Rhodochrosite (12 gp). Malachite (12 gp). Bloodstone (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


John Kirby, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is an epitome of beauty. His tied-back hair is black. His eyes are gray and he is always smoking a pipe.

Personality: John hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is greedy.

Ideals: Artistic, Logical. Bonds: Attractive, Rich. Occupation: Barber

Voice: Strong lisp

Attributes [hide]

John Kirby, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)10 (+0) 9 (-1)12 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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