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NPC Generator

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Advanced [show]


Lewis Bradly, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing a perfectly clean shirt and pair of pants. He is tall, broad shouldered and powerfully built. He has styled his chestnut hair well, parting it to the right. His fierce amber eyes like to dwell on things.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a Banker, his mother struggled to pay the bills. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Impeccable. Bonds: Attractive, In love, Poor, Criminal record. Occupation: Body Guard

Voice: Jamaican accent

Attributes [hide]

Lewis Bradly, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)9 (-1) 7 (-2)13 (+1)
Skills Nature +1, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Roger Huckabee, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is tall, broad shouldered and powerfully built. His white hair is drawn into a tight pony tail with a cross scrunchie. His eyes are gray and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Religious, Mentor. Occupation: Banker

Voice: Mousy voice

Attributes [hide]

Roger Huckabee, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)8 (-1) 11 (+0)17 (+3)
Skills Animal Handling +2, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 40 pp. Black pearl (200 gp). 1 Magnifying glass. 1 Magnifying glass. 1 Superior lock.


Social Check DCs


Anselm Barclay, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a blue and brown handkerchief worn on his left side. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has moderate length brown hair. His fierce hazel eyes like to dwell on things.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of a Sailor, who enjoyed hunting, Anselm was taken on many hunting expeditions. Through the years after Anselm was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Anselm's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home; and money/treasure

Flaws: Antagonistic, Ugly. Bonds: Rich, Nature, Guardian. Occupation: Shoemaker

Voice: Can't modulate volume

Attributes [hide]

Anselm Barclay, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 8 (-1)14 (+2) 15 (+2)12 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Ignan
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Diggory Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. He is portly but not overly obese. His auburn hair is slicked back into a classic pompadour. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. Diggory was born on a far northern mountains where he grew up under the tutelage of his father, an expert Engraver. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Entrepeneur. Flaws: Emotional. Bonds: Immigrant, Rich. Occupation: Engraver

Voice: Dutch accent

Attributes [hide]

Diggory Deighton, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)8 (-1) 8 (-1)11 (+0)
Skills Arcana +1, Athletics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ralf Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears grey trousers with yellow and brown striped suspenders. He wears various colorful collared shirts. His skin is fair and his fingers are delicate and long. His hair, while still mostly silver, has prominent grey streaks. His half smiles and gray eyes are beguiling and draw you in.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is skeptical of what others tell him and is slow to trust.

History: Ralf hails from a village terrorized by dire rats. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Ralf was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He wants revenge against dire rats; and a deep hatred of dire rats

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Dyer

Voice: Hissing voice

Attributes [hide]

Ralf Thorpe, Male Human Fighter 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 5000 sp. Red garnet (160 gp). Chrysoberyl (160 gp). Rhodochrosite (8 gp). Chrysoprase (40 gp).


Social Check DCs

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