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NPC Generator

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Advanced [show]


Aldous Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears rags and sports a simple walking cane. His head has been shaved. His brown eyes peer out from beneath his small green hat.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the east, but his parents moved at a very young age to the north. Aldous abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He left for the east, certain he would find work there.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Farmer

Voice: Spanish accent

Attributes [hide]

Aldous Harrington, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Ernest Shipley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he typically wears black cloth garments or leather armor. His hair is always cut to a buzz. His gray eyes lackadaisically let the world flow into them.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: An old rival family wants him found.

Flaws: Shy, Disease, Insomniac. Bonds: Family. Occupation: Barber

Voice: Sensual and smooth

Attributes [hide]

Ernest Shipley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 10 (+0)15 (+2) 11 (+0)16 (+3)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Rolf Atterton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears baggy tan pantaloons and a green scarf, and is pretty ugly. He wears a top hat to cover his moderate length silver hair. His eyes are likewise gray.

Personality: A deeply religious man he believes everything happens for a reason. He receives visions of the future at random moments

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Guard and was forced into it by his family; and to unite with his sister

Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Poor, Family. Occupation: Guard

Voice: Strong lisp

Attributes [hide]

Rolf Atterton, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)6 (-2) 15 (+2)12 (+1)
Skills Investigation +0, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Peter Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a moderate pudge and is not very fit. He sports a flattop hair cut. His eyes are brown.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He works hard and plays hard.

History: He got into the Fletcher business at a young age. His mother was a mechanic, and taught him how to fix just about anything. He became a Fletcher soon after.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Optimist, Persistence. Flaws: Hedonist. Bonds: Job, In love. Occupation: Fletcher

Voice: Spits words with contempt

Attributes [hide]

Peter Wordsworth, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)10 (+0) 11 (+0)8 (-1)
Skills Deception +1, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerard Lester, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is slicked back into a classic pompadour. This blue eyed easterner is not easily forgotten.

Personality: He likes to make people angry or surprised. He cannot resist a sob story and will often dote over anyone who has one.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur, Philantrophist. Flaws: Antagonistic. Bonds: Slave, Religious. Occupation: Shipwright

Voice: Draws out vowels

Attributes [hide]

Gerard Lester, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)9 (-1) 11 (+0)13 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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