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NPC Generator

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Advanced [show]


Patrick Clare, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears long strands of amber and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is always cut to a buzz. He has a tattooed face.

Personality: He snorts whenever he laughs or is feeling confident. He also hits on women, regardless of circumstances.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He struck it rich when he found rare goods in large quantities. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spice Merchant. He hasn't told them the truth, but wants to settle down with them.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Mundane. Bonds: Rich, Has a crush. Occupation: Sage

Voice: Speaks through clenched teeth

Attributes [hide]

Patrick Clare, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Bertram Brady, Male Human [Permalink]

Personal [hide]

Description: An older man who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, he is not a threatening figure. With a patchy auburn beard and wild auburn hair. His face is covered beneath a completely black helmet.

Personality: He is witty, but his monotone delivery comes off as unnerving He believes the world needs to unite to get rid of orcs once and for all.

History: Born in the south to a Animal Trainer, Bertram learned a great deal about his mother's area of expertise. Through the years after Bertram was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Bertram's mother didn't care for him much, and the feeling was mutual. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is unsatisfied with his job

Ideals: Joker. Flaws: Antagonistic, Greedy. Bonds: Enemies, Job. Occupation: Animal Trainer

Voice: French accent

Attributes [hide]

Bertram Brady, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)10 (+0) 16 (+3)12 (+1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Raymond Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his greataxe. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: Raymond hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is obsessed with a lost civilization.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Artistic, Logical. Bonds: Attractive, Adventurer. Occupation: Bricklayer

Voice: Shortens vowels

Attributes [hide]

Raymond Blakeley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)11 (+0) 16 (+3)14 (+2)
Skills Performance +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Silk rope. 1 Magnifying glass. 1 Small steel mirror.


Social Check DCs


Dean Hamilton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing the road beaten gear of a warrior. He keeps his red hair in a flapper bob. His brown eyes peer out from beneath his Stetson black hat.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised in a desert tribe. He moved from fad to fad and when he turned 15 he discovered dancing. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Fighting, Artistic. Flaws: Ugly, Emotional. Bonds: Adventurer, Nature. Occupation: Cook

Voice: Slow speaker

Attributes [hide]

Dean Hamilton, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)8 (-1) 12 (+1)15 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 500 gp. Jasper (70 gp). Deep blue spinel (1100 gp). Hematite (11 gp). Brown-green garnet (60 gp).


Social Check DCs


Lance Tatum, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears tight fighting clothing, which leaves very little to the imagination. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is harsh and unforgiving.

History: Lance was born with his mother's beautiful face. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive. Occupation: Spy

Voice: Voice breaks

Attributes [hide]

Lance Tatum, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)10 (+0) 17 (+3)11 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 7000 cp. 1 Minor magic item.


Social Check DCs

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