Diggory Westcott, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is generally shirtless and showing off his tattooed chest. His hair is white, silky, and of moderate length. His green eyes dart from person to person.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Diggory is combative with any and all who dare try his patience in the slightest.
History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He became a Blacksmith soon after.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Justice. Bonds: Attractive, Rich, Job, Religious. Occupation: Blacksmith
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2
Possessions: 400 gp. Star rose quartz (50 gp). Aquamarine (500 gp). Aquamarine (500 gp). 1 Half-Plate. 1 Half-Plate.
John Shirley, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. He has a moderate pudge and is not very fit. His hair is red and curly. His green eyes dart from person to person to random spaces in the air.
Personality: While he acts the brute, he is far gentler than he would appear. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: When he was but 7 years old his parents immigrated from the north. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He left for the north, certain he would find work there.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting, Gifted. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Shipwright
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
Possessions: 600 gp. Aquamarine (900 gp). Lapis lazuli (16 gp). Zircon (20 gp). 1 Minor magic item.
Trym Staurheim, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a blue poncho over his likewise colored trousers and shirt. His auburn hair is thinning but still full. His brown eyes are passionate and lively.
Personality: Trym hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. Trym is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Family, Poor. Occupation: Glassblower
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 8000 cp. White pearl (160 gp). Coral (160 gp). 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.
Cory Sutherland, Male Human [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He is dressed in a clean red cloak covering his clean studded leather. His hair, while still mostly red, has prominent grey streaks. His eyes are gray.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Cory was born with his father's beautiful face. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Flaws: Mundane. Bonds: Attractive, Rich, Job, Family. Occupation: Junk Dealer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +6
Possessions: 200 gp.
Charles Spalding, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a well pressed and immaculate suit (or dress). His chestnut hair is cut short with large spiked bangs in the front. His face is scarred and worn.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of northern immigrants he idolized his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Charles and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he feels threatened by others
Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant. Occupation: Apothecary
Voice: Slurs words
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
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