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NPC Generator

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Advanced [show]


Theobald Sharps, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a faded coat and loose pants complete with deerstalker hat. His chestnut hair is greasy and uncared for. His hazel unseeing eyes seem to look past you.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He takes great joy in being the best Apothecary in town.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Theobald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Theobald's mother didn't care for him much, and the feeling was mutual. He struck the Apothecary job and began his own company from there.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Flaws: Ugly, Disease, Insomniac, Antagonistic. Bonds: Job. Occupation: Apothecary

Voice: Uses lots of figures of speech

Attributes [hide]

Theobald Sharps, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 8 (-1)15 (+2) 15 (+2)10 (+0)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Draconic, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Percival Sutton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a black shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His chestnut hair is lengthy and is close to two feet long. He wears an eyepatch.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. The war was a terrible time for him, and Percival does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by illithids. Percival was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He wants revenge against illithids; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Depressed. Bonds: Enemies, Military, Religious. Occupation: Fletcher

Voice: Boston accent

Attributes [hide]

Percival Sutton, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Jocelyn Westcott, Male Human [Permalink]

Personal [hide]

Description: This eastern man typically wears a sleeveless long coat of deep pastel leather and dull white iron scale mail. His clothes are grease stained in places. His red hair is lengthy. He wears a mask on his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Jocelyn lived on a farm with his mother, near the main road leading to a nearby town. A few years later when the north was not economically sound they moved to his current location. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother.

Flaws: Antagonistic, Forgetful. Bonds: Poor, Immigrant, Family. Occupation: Miner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Jocelyn Westcott, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)6 (-2) 15 (+2)11 (+0)
Skills Athletics +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 600 sp.


Social Check DCs


Rolf Huxley, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear pastel clothing when he does not wear armor, he is not a threatening figure. His red hair is braided into rings. His eyes are violet and catlike.

Personality: He is happy with his job as a Ruler. He turns his eye from what people do, preferring to live and let live. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Rolf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Like his father and his brother before him, after school he went straight into learning to become a Ruler. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to open a new tavern

Flaws: Forgetful, Secretive. Bonds: Job, Poor, Adventurer. Occupation: Ruler

Voice: Slurs words

Attributes [hide]

Rolf Huxley, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)5 (-3) 15 (+2)10 (+0)
Skills Insight +4, Sleight of Hand +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp. 1 Half-Plate. 1 Chain shirt. 1 Buckler.


Social Check DCs


Kody Mori, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears just a green suit. His chestnut hair is still thick. His fierce gray eyes like to dwell on things.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Fisher business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Fisher for the past few years.

Motivation: To prove his worth to the world; and balancing his hectic life and new fisher responsibilities is difficult

Ideals: Logical. Flaws: Shy, Impulsive. Bonds: Job, Attractive. Occupation: Fisher

Voice: Dark and ominous

Attributes [hide]

Kody Mori, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 19 (+4)9 (-1) 11 (+0)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10000 cp.


Social Check DCs

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