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William Tatum, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male prefers to wear brown clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. His chestnut hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of giants once and for all.

History: The child of eastern immigrants he idolized his mother. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 6 years.

Motivation: Many giants want him driven away; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Guardian, Enemies, Immigrant, Job. Occupation: Fletcher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

William Tatum, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 6 (-2)12 (+1) 17 (+3)18 (+4)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Drogo Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has a small bristly mustache and wavy black hair. His amber unseeing eyes seem to look past you.

Personality: He loves telling others what to do and how they should feel about things. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He used his abilities to travel the world and help people.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Opinionated, Philantrophist. Flaws: Disease. Bonds: Religious, Mentor. Occupation: Shoemaker

Voice: Scottish accent

Attributes [hide]

Drogo Shelby, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 14 (+2)11 (+0)
Skills Medicine +4, Religion +4
Senses Passive Perception 12
Languages Common, Sylvan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Banded agate (4 gp). Red-brown spinel (150 gp).


Social Check DCs


Theobald Crawford, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears silk and lounges about seductively. His blonde hair, when down, is lengthy. His blue eyes have a joyful gleam in them most of the time.

Personality: Cocky and sure of himself, he believes he is the best Mayor born in the past three hundred years. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has a rivalry with the Church that dominates his actions; and he has passion for adventuring and risk

Bonds: Attractive, Job, Military, Adventurer, Religious. Occupation: Mayor

Voice: Low rumbling, strings words together

Attributes [hide]

Theobald Crawford, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills Arcana +4
Senses Passive Perception 10
Languages Common, Celestial, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 34000 sp. Chrysoprase (60 gp). Star ruby (1100 gp). 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Frederick Rowley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is well dressed, constantly wearing a black suit, grey shirt, and green tie. His head has been shaved. He has gleaming, smiling blue eyes.

Personality: He is very quiet and rarely speaks above a whisper. He does not believe in violence as a means to an end. He is a dedicated Carpenter but believes his peers are too gung-ho.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Pacifist, Gifted. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Carpenter

Voice: Scandinavian accent

Attributes [hide]

Frederick Rowley, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 6 (-2)14 (+2) 13 (+1)8 (-1)
Skills Deception +1, Medicine +3
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Aldous Wellington, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in collared shirts and wears a proper scarf over his head. His white hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: A deeply religious man he believes everything happens for a reason. He enjoys reading and quiet.

History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Aldous took refuge in the old dungeon and found the beat up kukri and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and his religion dominates his actions

Ideals: Logical. Flaws: Ugly. Bonds: Religious, Military, Nature. Occupation: Junk Dealer

Voice: Slow speaker

Attributes [hide]

Aldous Wellington, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)7 (-2) 13 (+1)13 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: Moss agate (8 gp). Rhodochrosite (8 gp).


Social Check DCs

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