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Advanced [show]


Balimaar Vance, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He has styled his golden hair well, parting it to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is afraid of women and trembles around them

History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and retire the richest man in the east

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Antagonistic, Shy. Bonds: Rich. Occupation: Barber

Voice: Hard of hearing, loud

Attributes [hide]

Balimaar Vance, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 17 (+3)9 (-1) 17 (+3)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 11000 cp.


Social Check DCs


Odo Kimberly, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a violet collared shirt and green pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His red hair and beard is wavy and long. He has several tiny amethyst earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in a small forest village. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: He is greedy; and wants a kiss

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Nature, Immigrant. Occupation: Slave Trader

Voice: Whispers

Attributes [hide]

Odo Kimberly, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)7 (-2) 9 (-1)14 (+2)
Skills Acrobatics +2, Deception +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 3000 cp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Geoffrey Bradford, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a white costume with the symbols of strength on his torso. His long white hair is drawn into a two foot long braid. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a white middle class family as the only child. He helped his father out around the business and became quite the natural. He has worked as a Animal Trainer like his father before him.

Motivation: To clean up the streets; and sabotage a competitor

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Job, Guardian. Occupation: Animal Trainer

Voice: Speaks through clenched teeth

Attributes [hide]

Geoffrey Bradford, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)8 (-1) 10 (+0)9 (-1)
Skills History +1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Lapis lazuli (11 gp). 1 Hourglass. 1 Silk rope.


Social Check DCs


Don Beckwith, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing colorful clothing, dressed as a Dyer. His black hair is matted, messy, and big. His thin eyebrows rest above his beady hazel eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a pair of adventurers, Don grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Dyer

Voice: Sounds elderly

Attributes [hide]

Don Beckwith, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)12 (+1) 12 (+1)8 (-1)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 3200 sp. Silver pearl (90 gp). Amethyst (90 gp).


Social Check DCs


Roger Kenley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a perfectly clean shirt and pair of pants. His hair is long and red with streaks of blonde, and is pulled back with small blue clips. His beard is blonde, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Roger grew up listening to his father's many stories. Roger was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Mortician. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to work out more often; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable. Bonds: Attractive, Religious, Adventurer, Immigrant. Occupation: Mortician

Voice: Speaks fast with a slight lisp

Attributes [hide]

Roger Kenley, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)13 (+1) 6 (-2)17 (+3)
Skills Athletics +2, Stealth +1
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 90 pp.


Social Check DCs

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