Don Kensley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears silk and lounges about seductively. He keeps his blonde hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Like his mother and his brother before him, after school he went straight into learning to become a Ruler. He ran away from his former home and has been making his living as a Ruler for the past few years.
Motivation: He is unsatisfied with his job; and he is compelled to act according to his religious beliefs
Flaws: Insane. Bonds: Attractive, Job, Criminal record, Religious. Occupation: Ruler
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 1 Masterwork manacles.
Richard Presley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has done his best to style his blonde hair to look like a famous performer. His eyes, though not visible through his cowl, are brown.
Personality: Always inclined to offer people food he seems plenty friendly. He would rather hide behind his crafts than deal with other people.
History: Gifted from a young age, Richard studied abroad. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern
Ideals: Philantrophist, Artistic, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Butcher
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 19000 sp.
Shane Adley, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has dyed his greying silver hair a little too much giving a sharp silver color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a font of random trivia from the lore and stories he has discovered
History: He was born in a small forest village. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac
Ideals: Impeccable, Logical. Bonds: Attractive, Nature, Criminal record. Occupation: Assassin
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1400 sp.
Chad Dalton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of nunchakus on his belt, each one with a amethyst on the hilt. He keeps his brown hair in a pixie cut. His face is covered beneath a completely black helmet.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Chad was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 10 years.
Motivation: He is greedy; and he'd like to take his coworkers down a peg
Ideals: Fighting, Disciplined, Optimist. Bonds: Rich, Job. Occupation: Merchant
Voice: Timid voice
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
Possessions: 400 gp. Alexandrite (1100 gp). Alexandrite (1100 gp). Alexandrite (1100 gp). Banded agate (8 gp).
Conrad Staurheim, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears blue painted combat armor at almost all times. His wide-brimmed hat is riddled with cuts and holes. His ears are large.
Personality: While he acts the brute, he is far gentler than he would appear. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Conrad was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their daughter. He worked as a Blacksmith, and he later adopted a second daughter.
Motivation: Doesn't want to be a Blacksmith and was forced into it by his family; and regain custody of his daughter
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Family. Occupation: Blacksmith
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 3000 cp. Fire opal (700 gp). Brown-green garnet (120 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!