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Advanced [show]


Gerald Altham, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an entirely grey suit with green socks and a vest with buckled shoes. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He is extraordinarily eccentric. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane. Bonds: Adventurer, Religious, Mentor. Occupation: Cook

Voice: Dark and ominous

Attributes [hide]

Gerald Altham, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)17 (+3) 11 (+0)14 (+2)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 10
Languages Common, Infernal, Giant, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Arnold Tyndall, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a rose on it. His auburn hair is cut jaggedly and amateurishly. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A powerful necromancer made him what he is. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Passionate. Flaws: Ugly. Bonds: Rich, Military, Mentor. Occupation: Carpenter

Voice: Creaky witch voice

Attributes [hide]

Arnold Tyndall, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 14 (+2)13 (+1)
Skills Arcana +4
Senses Passive Perception 12
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 4000 sp. Fiery yellow corundum (400 gp). Golden yellow topaz (500 gp). Black pearl (500 gp). Tiger eye turquoise (9 gp). 1 Half-Plate.


Social Check DCs


Raymond Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears brown trousers with white and grey striped suspenders. He wears various colorful collared shirts. His moppish white hair is in a traditional bowl cut. His hazel eyes are slightly larger than normal.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the west, but his parents moved at a very young age to the north. After coming to the age of reason, Raymond took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Athletic, Justice, Gifted. Bonds: Adventurer, Immigrant. Occupation: Ploughman

Voice: Low rumbling, strings words together

Attributes [hide]

Raymond Blakeley, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)15 (+2) 10 (+0)17 (+3)
Skills Deception +5, Survival +2
Senses Passive Perception 10
Languages Common, Auran, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 4000 cp. 1 Minor magic item.


Social Check DCs


Frederick Fidget, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. He is bald on top and has large brown tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Seamstress born in the past three hundred years. Frederick is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Frederick was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Seamstress job now, and dutifully fulfills any obligations he has.

Motivation: Marry his sister to traveling adventurers.

Flaws: Ugly, Insane. Bonds: Job, Family. Occupation: Seamstress

Voice: Soft and melodious

Attributes [hide]

Frederick Fidget, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)13 (+1) 17 (+3)12 (+1)
Skills History +3, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 4000 cp.


Social Check DCs


Rolf Elton, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he dresses in brown turtlenecks beneath a grey coat with black slacks. He wears his blonde hair down. His ears are large.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not believe in violence as a means to an end. He is a dedicated Mercenary but believes his peers are too gung-ho.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his father and his sister before him, after school he went straight into learning to become a Mercenary. He became a Mercenary soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Pacifist. Flaws: Ugly. Bonds: Adventurer, Slave, Job. Occupation: Mercenary

Voice: Tuts and clicks tongue

Attributes [hide]

Rolf Elton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 11 (+0)9 (-1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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