Reynard Benson, Male Human [Permalink]
Personal [hide]
Description: He wears a violet coat over a black low-cut shirt, and a deerstalker hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He has no hair. His eyes are gray and he is always smoking a pipe.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a minor phobia of water and hates getting wet.
History: His parents moved while he was still in utero so he is the first generation to be born here. There was a wharf not far from home where he often wandered off to fish. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Flaws: Ugly, Secretive, Fearful. Bonds: Immigrant, Nature. Occupation: Body Guard
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 8 (-1) | 6 (-2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp. Bloodstone (40 gp).
Alex Budd, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he typically wears green cloth garments or leather armor. His tied-back hair is silver. His eyes, though not visible through his cowl, are gray.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: To pay off his debts; and he wants to meet his childhood hero
Ideals: Athletic. Bonds: Adventurer, Military, Mentor, Debt. Occupation: Apothecary
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
Possessions: Deep green spinel (120 gp). 1 Minor magic item.
Arnold Thornton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is renowned for his bright yellow suits and hats, and is pretty ugly. He wears a wide-brimmed hat to cover his moderate length brown hair. He has a tattooed face.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Arnold is combative with any and all who dare try his patience in the slightest.
History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dilettante work with an outfit from a few towns over. Dilettante work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Dilettante
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Melee.
Rolf Prescott, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He sports a long silver beard, and similarly colored long hair. He wears crescent spectacles with a black brim.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He now travels the world, in search of power and loot.
Motivation: Expand his business; and to reunite with his old friends
Ideals: Disciplined. Bonds: Attractive, Adventurer, Religious, Job. Occupation: Gardener
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 32000 sp. 1 Small steel mirror. 1 Crowbar. 1 Masterwork Thieves’ tools.
Ernest Dalton, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a custom-built plate barding that's adorned with black lining and desert motifs. His clothes are grease stained in places. He wears his black hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A deeply religious man he believes everything happens for a reason. He also has developed a complete distrust of the Hunter profession.
History: Ernest hails from a village terrorized by orcs. He went to a religious school and was inspired by the priests there in charitable deeds. He inherited the family business which he has now maintained for 6 years.
Motivation: He has a rivalry with the Church that dominates his actions; and he is unsatisfied with his job
Bonds: Poor, Immigrant, Religious, Job, Enemies. Occupation: Ruler
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Druidic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 100 gp. Red garnet (60 gp). Blue quartz (6 gp).
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