Lance Kimberly, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright blue suits and hats, and he perpetually has his monstrous two handed axe ready. His hair is brown and very short. He wears round tiny glasses practically rammed into his face.
Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He does not trust anyone and sleeps with one eye open.
History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Apothecary, but he got bored and became a Architect. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Insomniac. Bonds: Job, Rich, Family, Adventurer. Occupation: Architect
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Abyssal, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 15000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Aldous Kensley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a fine chain shirt which he covers with black colored cloaks and clothing. He wears a wide-brimmed hat to hide his balding. He has brown eyes and a black hat with a yellow feather.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in the south to a Gardener, Aldous learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He is searching for what he claims is his rightful reward.
Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and wishes to resurrect an old love
Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer, In love. Occupation: Gardener
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Raymond Acton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a pastel vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His blonde hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He feeds upon the attention of others.
History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by drow. Raymond was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: He'd like to take his coworkers down a peg; and someone believes him a fraud
Ideals: Athletic. Bonds: Attractive, Rich, Enemies, Job. Occupation: Weaver
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 7000 cp. 1 Minor magic item.
Roger Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. With bright red hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great joy in being the best Architect in town.
History: He was born in the east. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.
Motivation: He has passion for adventuring and risk; and further expansion of business
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Job, Immigrant, Adventurer. Occupation: Architect
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
Possessions: Rose (80 gp). Black opal (500 gp). 1 Minor magic item.
Randal Sherwood, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a custom-built plate barding that's adorned with brown lining and desert motifs, and is pretty ugly. He sports a long golden beard, and similarly colored long hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Logical. Flaws: Ugly, Impulsive, Insane. Occupation: Jeweler
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 6 (-2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Tourmaline (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!