Solomon Hampton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an entirely green suit with blue socks and a vest with buckled shoes. His chestnut hair, when down, is lengthy. This violet eyed southerner is not easily forgotten.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. A true patriot, Solomon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Solomon was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 2 years.
Motivation: Regain custody of his daughter; and many illithids want him driven away
Bonds: Enemies, Military, Attractive, Job, Family. Occupation: Stableman
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Roland Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears dark leathers with embroidery. His right leg appears badly burned and disfigured. He keeps his long red hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is fixated on the number 91. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to make almost anything out of random pieces of junk.
History: Born to a Spy, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Roland took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Insane. Bonds: Poor, Nature. Occupation: Bounty Hunter
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 25000 cp. Pink pearl (120 gp). Chalcedony (60 gp). Lapis lazuli (5 gp). Citrine (60 gp). 1 Half-Plate.
Anselm Hornsby, Male Human [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his auburn hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Anselm was born with his father's beautiful face. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. He struck the Fortune-teller job and began his own company from there.
Motivation: Several ex partners dislike his way of doing things and want revenge; and sabotage a competitor
Flaws: Insane. Bonds: Job, Slave, Attractive, Enemies. Occupation: Fortune-teller
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Tim Eastoft, Male Human [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, he is an attractive figure. He is constantly adorned with expensive silk clothing, often dyed in bright green and white, and wears rings and necklaces with large, colorful gems. His red hair is knotted and matted. He is very pretty but has cold, dead eyes.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Tim was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Barkeep. He ran away from his former home and has been making his living as a Barkeep for the past few years.
Motivation: Money/treasure; and he's repulsed by the pc
Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Attractive, Enemies, Job. Occupation: Barkeep
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2100 sp.
Theobald Braxton, Male Human [Permalink]
Personal [hide]
Description: 6'3" and muscular, this northern man wears a weathered and beat up set of banded mail beneath an oversized violet coat. His moppish auburn hair is in a traditional bowl cut. His blue eyes lackadaisically let the world flow into them.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born into a rich family. He was an apprentice working in his father's forge. He struck the Armorer job and began his own company from there.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Athletic, Logical. Bonds: Job, Rich. Occupation: Armorer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 15 (+2) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Terran, Celestial
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. Sardonyx (60 gp). Red-brown spinel (60 gp). Chrysoprase (60 gp). Freshwater pearl (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
