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NPC Generator

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Advanced [show]


Shane Blyth, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His golden hair is styled in orderly dreadlocks. His ears are large.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a habit of throwing himself into exceedingly dangerous situations.

History: Shane was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He then took over the family business and is one of the better Architect for hire.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Justice. Flaws: Ugly, Impulsive. Bonds: Job, Nature. Occupation: Architect

Voice: Australian accent

Attributes [hide]

Shane Blyth, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)10 (+0) 15 (+2)13 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gunter Gracey, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his crossbow and is in decent physical shape. He wears a wide-brimmed hat to cover his moderate length white hair. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Cocky and sure of himself, he believes he is the best Fisher born in the past three hundred years. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. He was an apprentice working in his father's forge. He has achieved small success as a Fisher.

Motivation: To be a Adventurer again; and he is wracked by social anxiety

Flaws: Ugly, Fearful. Bonds: Job, Adventurer. Occupation: Fisher

Voice: High pitched and raspy

Attributes [hide]

Gunter Gracey, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)12 (+1) 9 (-1)13 (+1)
Skills History +3, Performance +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Justin Hamilton, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and is well dressed, constantly wearing a white suit, brown shirt, and tan tie. His skin is also unnaturally pale. His hair is long and golden with streaks of silver, and is pulled back with small white clips. His beard is silver, braided, and well cared for. He has hazel eyes.

Personality: He is happy with his job as a Spy. He turns his eye from what people do, preferring to live and let live. Energy wise he seems alert and responsive.

History: The child of a Fletcher, who enjoyed hunting, Justin was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has drifted from career to career and currently works as a Spy.

Motivation: Further expansion of business; and to be a fletcher again

Ideals: Professionalism. Flaws: Ugly, Racist. Bonds: Job, Nature. Occupation: Spy

Voice: Sensual and smooth

Attributes [hide]

Justin Hamilton, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)13 (+1) 8 (-1)12 (+1)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gomory Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in earthy colors with a grey and black handkerchief worn on his left side. His black hair is singed and shortened. His eyes are likewise brown.

Personality: A skeptical and narcissistic man, Gomory's first love is himself. His second love is also himself. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Sage business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He has dedicated himself to building a better trade route.

Motivation: His religion dominates his actions; and balancing his hectic life and new sage responsibilities is difficult

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Job, Adventurer, Religious. Occupation: Sage

Voice: Russian accent

Attributes [hide]

Gomory Mitchell, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)18 (+4) 14 (+2)12 (+1)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal, Sylvan, Terran, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Theobald Denholm, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has done his best to style his red hair to look like a famous performer. His eyes are hazel and beady.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born at the edge of vast desert. There was a wharf not far from home where he often wandered off to fish. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Passionate, Philantrophist. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Soapmaker

Voice: Sensual and smooth

Attributes [hide]

Theobald Denholm, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)14 (+2) 16 (+3)12 (+1)
Skills Investigation +4, Performance +3
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp.


Social Check DCs

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