Roger Kendall, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a simple tan robe with blue stripes complete with hood. He is an epitome of beauty. His hair is red and curly. His eyes are a pleasant blue.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and further expansion of business
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Scribe
Voice: German accent
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 7 (-2) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Light steel shield.
Ralf Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak. His hair is greying and his face has many wrinkles. His brown eyes peer out from beneath his deerstalker brown hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was born to loving parents in a slum to the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants revenge against brigands; and a deep hatred of brigands
Flaws: Antagonistic. Bonds: Enemies, Poor, Nature. Occupation: Mortician
Voice: American accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Richard Atherton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears rags and sports a simple walking cane. His blonde hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He invites people to come help in his community garden.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Recently the stress of being a Ruler has made it difficult for him to sleep.
Motivation: To settle down with his crush; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Poor, Job, Has a crush. Occupation: Ruler
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Balimaar Home, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears dark leathers with embroidery. His skin is also unnaturally pale. He wears a Stetson hat to hide his balding. He wears an eyepatch.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He invites people to come help in his community garden.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.
Motivation: Money/treasure; and wants to have a good time and be beloved
Ideals: Optimist, Philantrophist. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Ploughman
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2700 sp.
Anselm Leighton, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears a tan coat over a brown low-cut shirt, and a Stetson hat upon his head. His silver hair is matted, messy, and big. His green eyes have a joyful gleam in them most of the time.
Personality: Prone to second guessing himself, he comes off as nervous. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. During his travels, Anselm and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Anselm discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Anselm fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He desires power and/or immortality.
Flaws: Ugly, Shy, Disease. Bonds: Adventurer, Rich. Occupation: Interpreter
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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