Cory Wentworth, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a very tight haircut. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He believes the world needs to unite to get rid of dire rats once and for all.
History: Cory lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He seems to be bored by most things.
Flaws: Ugly, Mundane. Bonds: Rich, Enemies, Family. Occupation: Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 11 (+0) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: 600 gp. 3 Smokesticks. 3 Tanglefoot bags.
Don Shirley, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is renowned for his bright tan suits and hats. He wears a small hat to cover his moderate length silver hair. His eyes are blue and catlike.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not trust anyone and sleeps with one eye open.
History: Don was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To reunite with his old friends; and he is currently in port desperately looking for someone to get him out
Flaws: Secretive, Insomniac. Bonds: Job, Adventurer, Slave. Occupation: Dilettante
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1800 sp. 1 Masterwork Thieves’ tools. 1 Simple lock.
Robert Langston, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'6". He wears a black shirt with thin grey vertical stripes and green pants. His chestnut hair is lengthy and is close to two feet long. He has a tattooed face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born several months after his mother was called into army service. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Regain custody of his daughter; and wants to raise his children well
Ideals: Justice. Bonds: Adventurer, Military, Criminal record, Family. Occupation: Butcher
Voice: Sounds elderly
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
Possessions: 70 pp. Iolite (50 gp). Rose (50 gp). Star ruby (900 gp).
Hubert Tinley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. His black hair and beard is wavy and long. His eyes are likewise brown.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He seems to be bored by most things; and he is a bit of a kleptomaniac
Ideals: Fighting, Gifted. Flaws: Mundane, Antagonistic. Bonds: Criminal record. Occupation: Herbalist
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 18 (+4) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Orc, Dwarven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 20000 cp. Black pearl (900 gp). Azurite (4 gp).
Drogo Kinsley, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely tan suit with pastel socks and a vest with buckled shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. He wears a top hat to cover his moderate length silver hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A deeply religious man he believes everything happens for a reason. He is skeptical of what others tell him and is slow to trust.
History: He was raised in a island tribe. His father took him hunting and taught him how to get in the mind of other creatures. Since then, he has sought to make the best of life.
Motivation: He has decided he is irredeemable; and his religion dominates his actions
Ideals: Optimist. Flaws: Shy. Bonds: Religious, Nature, Criminal record. Occupation: Engraver
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 2700 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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