Nicholas Dryden, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a grey coat over a brown low-cut shirt, and a feathered hat upon his head. His silver hair is heavily combed to the left. He has blue eyes.
Personality: He has a massive crush on the younger sibling of the Baker who has hired him part-time. He is obsessed with a lost civilization.
History: Born in a small village he learned the ways of the warrior from his mother. A freak accident while working with his Fortune-teller mother left him crippled. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: He's in love; and to settle down with his crush
Ideals: Fighting. Flaws: Disease. Bonds: Has a crush, Adventurer, Rich. Occupation: Baker
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 10 pp. Sard (80 gp). Blue quartz (14 gp). Silver pearl (110 gp). Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anselm Enfield, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a custom-built plate barding that's adorned with violet lining and desert motifs. His chestnut hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to fit into much smaller and tighter spaces than normal.
History: He got into the Shepherd business at a young age. His childhood dream was to be a Interpreter, but he was a colossal failure. He now travels the world, in search of power and loot.
Motivation: Doesn't want to be a Shepherd and was forced into it by his family; and wants to open a new tavern
Ideals: Joker, Gifted. Bonds: Job, Adventurer, Family. Occupation: Shepherd
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 15000 sp. 1 Minor magic item.
Hunter Yardley, Male Human [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants, and he perpetually has his sai ready. His white hair is heavily combed to the right. His eyes are likewise green. His teeth are white and perfect.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption
Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Enemies, Criminal record. Occupation: Priest
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Silver pearl (140 gp). Amethyst (140 gp).
Bertram Soames, Male Human [Permalink]
Personal [hide]
Description: He usually wears his tan robe and has his nunchaku always slung over his shoulder, and carries nunchakus. He wears a colorful flower in his brown hair. His skin is flawless and his violet eyes scan people very quickly.
Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with a lost civilization.
History: Sold as a small child to a wizard, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero
Ideals: Fighting, Optimist. Bonds: Attractive, Adventurer, Mentor. Occupation: Navigator
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 18 (+4) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Aquan, Dwarven, Gnoll, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 80 pp. Silver comb with moonstones (700 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp).
Randal Rodney, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is frequently practicing swordplay.
History: Randal was raised in a hard working conservative environment. A freak accident while working with his Unemployed father left him crippled. He then took over the family business and is one of the better Layabout for hire.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Military, Job. Occupation: Layabout
Voice: German accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1900 sp.
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