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NPC Generator

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Advanced [show]


Shane Kimberly, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a robe, a symbol of strength around his neck, and a trident on his belt, he is not a threatening figure. He has dyed his greying brown hair a little too much giving a sharp brown color. He has gleaming, smiling green eyes.

Personality: His tongue was cut out and he uses sign language. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Cursed with unlife at a very young age, Shane has worked very hard to control his curse. Since then, he has sought to make the best of life.

Motivation: Someone believes him a fraud.

Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Religious, Enemies. Occupation: Barrister

Voice: Can't modulate volume

Attributes [hide]

Shane Kimberly, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)12 (+1) 15 (+2)7 (-2)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Don Roscoe, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: Eccentric and domineering, Don will drive conversation. He has a small toy that he constantly fidgets with.

History: He was raised in a desert tribe. He moved from fad to fad and when he turned 15 he discovered music. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert, Artistic. Flaws: Addict. Bonds: Attractive, Nature. Occupation: Dyer

Voice: Eastern European accent

Attributes [hide]

Don Roscoe, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)16 (+3) 12 (+1)14 (+2)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Abyssal, Orc, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 2 Antitoxin. 4 Tanglefoot bags.


Social Check DCs


Guy Weld, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are brown.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. He struck it rich when he found rare goods in large quantities. In the meantime he has taken over work as a Dilettante and occasionally as a mercenary.

Motivation: He desires power and/or immortality.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Adventurer, Rich. Occupation: Dilettante

Voice: Tuts and clicks tongue

Attributes [hide]

Guy Weld, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)10 (+0) 13 (+1)13 (+1)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1600 sp.


Social Check DCs


Hubert Nibley, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. With bright auburn hair and a scraggly beard. His face is covered beneath a completely black helmet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born several months after his father was called into army service. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has worked as a Ploughman like his father before him.

Motivation: Expand his business; and he is unsatisfied with his job

Flaws: Fearful. Bonds: Job, Military, Family. Occupation: Ploughman

Voice: Thin and wheezing

Attributes [hide]

Hubert Nibley, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 14 (+2)10 (+0) 6 (-2)8 (-1)
Skills Insight +0, Intimidation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 1200 sp.


Social Check DCs


Odo Kendall, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is renowned for his bright tan suits and hats. He keeps his golden hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: To find somewhere to settle down; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, In love, Poor, Criminal record. Occupation: Fortune-teller

Voice: Jittery and nervous

Attributes [hide]

Odo Kendall, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 7 (-2)9 (-1) 15 (+2)11 (+0)
Skills Arcana +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 19000 cp. Violet garnet (800 gp). Black opal (700 gp).


Social Check DCs

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