Justin Heiser, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, but even with his fine clothing he looks run-down. With bright brown hair and a scraggly beard. He has green eyes.
Personality: He has always had a great fascination with Human culture. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Born in the east to a Spy, Justin learned a great deal about his father's area of expertise. A gifted student he started as a Roofer, but he got bored and became a Spy. He has set out to sabotage the competition.
Motivation: Doesn't want to be a Spy and was forced into it by his family; and wants to open a new tavern
Ideals: Artistic. Flaws: Racist. Bonds: Immigrant, Family, Job. Occupation: Spy
Voice: Indian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 12 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 100 gp. Tiger eye turquoise (14 gp).
Theodoric Rayden, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears professional attire. He is tall, broad shouldered and powerfully built. His brown hair is lengthy and is close to two feet long. His eyes are a pleasant amber.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is harsh and unforgiving.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theodoric took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his absent mother; and an old rival family wants him found
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Nature, Family. Occupation: Doctor
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 7 (-2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Chrysoberyl (160 gp). Coral (160 gp). Violet garnet (600 gp). 1 Superior lock. 1 Backpack. 1 Magnifying glass. 1 Spyglass.
Raymond Blyth, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tight fitting green shirt and pants. His hair is brown and very short. He has a dull look in his blue eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is frequently practicing swordplay.
History: When he was but 4 years old his parents immigrated from the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a marshal again
Ideals: Philantrophist, Fighting. Bonds: Military, Immigrant, Job. Occupation: Herbalist
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Smokesticks. 4 Thunderstones.
Raymond Kinsley, Male Human [Permalink]
Personal [hide]
Description: He wears a tan collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His skin is fair and his fingers are delicate and long. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are gray.
Personality: Raymond hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He does not trust anyone and sleeps with one eye open.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Unemployed kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Regain custody of his daughter; and to get a good night's sleep
Ideals: Artistic. Flaws: Insomniac. Bonds: Criminal record, Family. Occupation: Unemployed
Voice: Whispers
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Goblin, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Dustin Ryland, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy golden hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He misses his home and complains about the freezing weather, even in summer.
History: He was born the only child of a wealthy merchant. A few years later when the east was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.
Motivation: He's repulsed by the PC.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Layabout
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2
Possessions: Deep blue spinel (800 gp). 1 Silver holy symbol. 1 Healer’s kit. 1 Climber’s kit.
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Their contribution stands as a beacon of hope for all adventurers!
