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NPC Generator

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Advanced [show]


Robert Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His auburn hair has been sun bleached extensively. His eyes are blue and beady.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is skeptical of what others tell him and is slow to trust.

History: Born to a Stylist, his father struggled to pay the bills. While studying, he fell in love. They married and had a son. He moves from town to town, unable to find a place to settle.

Motivation: Many illithids want him driven away.

Flaws: Ugly, Shy. Bonds: Poor, Enemies, In love, Immigrant. Occupation: Baker

Voice: Uses lots of figures of speech

Attributes [hide]

Robert Blackwood, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)10 (+0) 14 (+2)8 (-1)
Skills Intimidation +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. Silver comb with moonstones (700 gp).


Social Check DCs


Ernest Cromwell, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in earthy colors with a yellow and violet handkerchief worn on his left side and is in decent physical shape. His hair is short and chestnut. He tend to wears goggles to shield his eyes.

Personality: He is very quiet and rarely speaks above a whisper. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Sabotage a competitor; and to reunite with his old friends

Ideals: Artistic. Flaws: Shy. Bonds: Adventurer, Religious, Job. Occupation: Unemployed

Voice: Sleepy voice

Attributes [hide]

Ernest Cromwell, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)15 (+2) 11 (+0)9 (-1)
Skills Persuasion +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2000 sp. Jade (90 gp).


Social Check DCs


Theobald Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin pastel vertical stripes and tan pants. He has a slight overbite and is overall scrawny. He wears his white hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His mother raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and he has decided he is irredeemable

Ideals: Fighting, Impeccable. Bonds: Job, Criminal record, Nature. Occupation: Marshal

Voice: Low rumbling, strings words together

Attributes [hide]

Theobald Branson, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 17 (+3)13 (+1) 13 (+1)12 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1600 sp.


Social Check DCs


Everard Coombs, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears light armors faded through time and improper care. He is bald on top and has large white tufts of hair around his ears. He wears large thick round spectacles.

Personality: Abrasive and pushy, he has a hard time making friends. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Brewer business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Brewer. He then took over the family business and is one of the better Brewer for hire.

Motivation: He's repulsed by the PC; and expand his business

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Brewer

Voice: Ums and uhs a lot

Attributes [hide]

Everard Coombs, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3200 sp.


Social Check DCs


Rolf Gentry, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a simple pastel robe with brown stripes complete with hood. His auburn hair and beard is wavy and long. He is baby faced.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He is the product a well kept family trust fund and as such has never really known need. Rolf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Map Maker

Voice: Sensual and smooth

Attributes [hide]

Rolf Gentry, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 14 (+2)12 (+1) 13 (+1)9 (-1)
Skills Athletics +6, History +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. Citrine (80 gp).


Social Check DCs

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