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NPC Generator

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Advanced [show]


Arnold Clive, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears a faded coat and loose pants complete with top hat. He has styled his golden hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 3 years old his parents immigrated from the west. When Arnold reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wishes to resurrect an old love; and he's looking for his big break

Flaws: Shy. Bonds: Adventurer, Immigrant, Military, In love. Occupation: Guard

Voice: Breathy voice

Attributes [hide]

Arnold Clive, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)10 (+0) 14 (+2)14 (+2)
Skills Investigation +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 8000 sp. Banded agate (5 gp). Silver pearl (110 gp). Red spinel (110 gp). 1 Minor magic item.


Social Check DCs


Patrick Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He tends to wear a large violet jacket, marred by sweets. He keeps his golden hair in a flapper bob. His eyes, though not visible through his cowl, are gray.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not believe in violence as a means to an end. He is a dedicated Interpreter but believes his peers are too gung-ho.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Joker, Pacifist, Athletic. Flaws: Ugly. Bonds: Religious, Job. Occupation: Interpreter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Patrick Wordsworth, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)8 (-1) 7 (-2)11 (+0)
Skills Arcana +1, Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1100 sp.


Social Check DCs


William Garrick, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with wide-brimmed hat. His hair, while still mostly red, has prominent grey streaks. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Further he is a bit of a stoner and is frequently out of it.

History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. He's since become an addict/alcoholic.

Motivation: Further expansion of business; and balancing his hectic life and new tanner responsibilities is difficult

Ideals: Persistence. Flaws: Addict. Bonds: Rich, Adventurer, Job. Occupation: Tanner

Voice: Australian accent

Attributes [hide]

William Garrick, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)15 (+2) 12 (+1)16 (+3)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 11
Languages Common, Undercommon, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Solid gold idol (500 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Ralf Appleton, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and prefers to wear white clothing when he does not wear armor. His skin is also unnaturally pale. His brown hair is lengthy. His brown eyes peer out from beneath his small white hat.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is able to make almost anything out of random pieces of junk.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is terrified, and will act out of fear; and he has money and likes to spend it

Ideals: Disciplined, Gifted, Justice. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Map Maker

Voice: Stutters

Attributes [hide]

Ralf Appleton, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)9 (-1) 15 (+2)11 (+0)
Skills Investigation +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Anselm Braxton, Male Human [Permalink]

Personal [hide]

Description: He wears a black collared shirt and violet pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His chestnut hair is cut short. He has violet eyes and a black hat with a violet feather.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Anselm was born the youngest of three triplets. Anselm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anselm decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He loathes his own lifestyle; and his spouse's relatives view him with great suspicion

Flaws: Fearful, Depressed. Bonds: Job, Family, Criminal record. Occupation: Miller

Voice: Can't modulate volume

Attributes [hide]

Anselm Braxton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)11 (+0) 15 (+2)14 (+2)
Skills Athletics +1, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs

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