Adam Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He likes to wear brown tank tops with blue pants. He has a hunchback. He has done his best to style his golden hair to look like a famous performer. His thin eyebrows rest above his beady amber eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great joy in being the best Sellsword in town.
History: The child of a Dilettante, who enjoyed hunting, Adam was taken on many hunting expeditions. As a young adult he joined a group advocating for an improvement in Human conditions. He inherited the family business which he has now maintained for 3 years.
Motivation: Expand his business; and he is unsatisfied with his job
Flaws: Ugly, Disease, Racist. Bonds: Job, Nature. Occupation: Sellsword
Voice: Boston accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2600 sp. 1 Backpack. 1 Backpack.
Hunter Lindsey, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear violet clothing when he does not wear armor. He has a moderate pudge and is not very fit. His blonde hair has been sun bleached extensively. His eyes are hazel and he is always smoking a pipe.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has all his life been fascinated with painting.
History: He was born the only child of a wealthy merchant. In his 12th year, his parents were killed by a brigands raid, leaving Hunter alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Regain custody of his daughter; and a deep hatred of brigands
Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Sailor
Voice: Stutters
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 6 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Guy Middleton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His moppish brown hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shepherd arts, while his father instructed him in etiquette, music and courtly manner. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their daughter. He worked as a Shepherd, and he later adopted a second daughter.
Motivation: Meet up once more with his childhood friend; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Criminal record, Family, Adventurer. Occupation: Shepherd
Voice: Australian accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 7 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
Tim Stanton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is renowned for his bright white suits and hats. His top hat is riddled with cuts and holes. His ears are large.
Personality: Calm and collected, he is a well trained Shoemaker. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tim took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He is unsatisfied with his job; and regain custody of his daughter
Flaws: Ugly, Secretive. Bonds: Poor, Job, Nature, Family. Occupation: Shoemaker
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 6 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Anthony Stanford, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. His brown hair, when down, is lengthy. His eyes, though not visible through his cowl, are gray.
Personality: Overbrimming with self-confidence, Anthony isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Gifted from a young age, Anthony studied abroad. Brilliant and gifted he never wanted to apply himself. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Flaws: Secretive. Bonds: Attractive, Rich. Occupation: Architect
Voice: Stutters
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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