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NPC Generator

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Advanced [show]


Henry Cornish, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is lazy and tries to find solutions quickly.

History: Born in a small village he learned the ways of the warrior from his father. His father took him hunting and taught him how to get in the mind of other creatures. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Fighting. Flaws: Ugly, Mundane, Lazy. Bonds: Nature. Occupation: Barber

Voice: Prounounces S like Z

Attributes [hide]

Henry Cornish, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)16 (+3) 13 (+1)10 (+0)
Skills Arcana +5, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Orc, Ignan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1800 sp.


Social Check DCs


Guy Burton, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear flannel, and sports empty pouches on his belt. His chestnut hair is smooth and relatively long. His eyes are green and he is always smoking a pipe.

Personality: He is business-like. He takes instructions and follows them to the letter. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised by priests from a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Map Maker.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Professionalism, Fighting. Bonds: Religious, Mentor, Job. Occupation: Map Maker

Voice: Stutters

Attributes [hide]

Guy Burton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 16 (+3)14 (+2) 11 (+0)13 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Abyssal, Gnoll
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Geoffrey Warwick, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is typically in his Baker uniform. His deerstalker hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He never swears and excessively uses polite adverbs when speaking. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a slaver, Geoffrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Baker and found it very stressful. He struck the Baker job and began his own company from there.

Motivation: Balancing his hectic life and new Baker responsibilities is difficult.

Ideals: Optimist, Joker. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Baker

Voice: Aggressive tone

Attributes [hide]

Geoffrey Warwick, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills Insight +5, Nature +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20 pp.


Social Check DCs


Aldous Peyton, Male Human [Permalink]

Personal [hide]

Description: This northern man is wearing colorful clothing, dressed as a Jeweler. His clothes are grease stained in places. His hair is blonde and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in the north to a Jeweler, Aldous learned a great deal about his mother's area of expertise. A few years later when the south was not economically sound they moved to his current location. He has worked as a Jeweler like his mother before him.

Motivation: He's attracted to the PC.

Ideals: Disciplined. Bonds: Poor, Immigrant, Has a crush, Adventurer, Job. Occupation: Jeweler

Voice: Spits and sputters

Attributes [hide]

Aldous Peyton, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)15 (+2) 9 (-1)7 (-2)
Skills Insight +1, Performance +0
Senses Passive Perception 9
Languages Common, Ignan, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


John Harper, Male Human [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a black coat with yellow slacks, and carries ceremonial daggers. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His hazel eyes peer out from beneath his broad grey hat.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, John has worked very hard to control his curse. After a long history of fighting, John and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Flaws: Antagonistic, Disease. Occupation: Painter

Voice: Complex vocabulary, royal

Attributes [hide]

John Harper, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Deep blue spinel (500 gp).


Social Check DCs

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