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NPC Generator

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Tim Ashley, Male Human [Permalink]

Personal [hide]

Description: An older man who is well dressed, but even with his fine clothing he looks run-down, he is not a threatening figure. His auburn hair is lengthy and is close to two feet long. His gray eyes peer out from beneath his small white hat.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: When he was but 8 years old his parents immigrated from the west. Like his father and his sister before him, after school he went straight into learning to become a Cartwright. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: He is greedy.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Immigrant, Job. Occupation: Cartwright

Voice: Mousy voice

Attributes [hide]

Tim Ashley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 8 (-1)10 (+0) 12 (+1)12 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Hugh Marley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in earthy colors with a green and grey handkerchief worn on his left side. He has moderate length white hair. His eyes are a pleasant brown.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Hugh was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic, Persistence. Bonds: Enemies, Religious, Criminal record, Adventurer. Occupation: Sculptor

Voice: Shortens vowels

Attributes [hide]

Hugh Marley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)11 (+0) 13 (+1)9 (-1)
Skills History +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Deep green spinel (60 gp). Deep green spinel (60 gp). Lapis lazuli (16 gp).


Social Check DCs


Balimaar Bentley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a grey costume with the symbols of strength on his torso. His moppish auburn hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also hits on women, regardless of circumstances.

History: When he was but 6 years old his parents immigrated from the north. He has chosen to use the inheritance that was left to him frivolously. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants to get laid; and wants his loneliness to end

Flaws: Shy. Bonds: Attractive, Has a crush, Immigrant, Rich. Occupation: Dilettante

Voice: Stutters

Attributes [hide]

Balimaar Bentley, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common, Goblin, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1600 sp. Coral (150 gp).


Social Check DCs


Chad Westcott, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear violet pants and tee shirts. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.

Personality: He snorts whenever he laughs or is feeling confident. He also has developed a complete distrust of the Crown-heir profession.

History: His father raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job.

Bonds: Attractive, Job, Nature, Adventurer. Occupation: Sellsword

Voice: Farmer accent

Attributes [hide]

Chad Westcott, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)17 (+3) 17 (+3)12 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Aquan, Giant, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


William Landon, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a brown costume with the symbols of the four houses of cards on his torso. His black hair has been sun bleached extensively. His thin eyebrows rest above his beady blue eyes.

Personality: He is fixated on the number 25. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He plays an instrument quite well.

History: Sold as a small child to a wizard, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Poor, Mentor. Occupation: Assassin

Voice: Voice breaks

Attributes [hide]

William Landon, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)5 (-3) 11 (+0)17 (+3)
Skills Arcana -1, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 7000 sp. Golden yellow topaz (300 gp). Emerald (1200 gp).


Social Check DCs

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