Patrick Brownrigg, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a long, white cloak. His tied-back hair is auburn. His eyes are hazel and catlike.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy and tries to find solutions quickly.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Glassblower like his father before him.
Motivation: To find somewhere to settle down; and to end his boredom
Flaws: Ugly, Antagonistic, Lazy, Mundane. Bonds: Poor, Job. Occupation: Glassblower
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Lance York, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears rags and sports a simple walking cane. His skin is also unnaturally pale. His golden hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with finding treasure.
History: Born in the east to a Sellsword, Lance learned a great deal about his mother's area of expertise. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Family, Adventurer, Job. Occupation: Sellsword
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 30 pp.
Bertram Jacobs, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing the road beaten gear of a warrior. His head has been shaved. He wears crescent spectacles with a black brim.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with his god.
History: Gifted from a young age, Bertram studied abroad. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: He is compelled to act according to his religious beliefs; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Religious, Criminal record. Occupation: Junk Dealer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 600 sp.
Drogo Heiser, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a blue shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His tied-back hair is brown. He has a dull look in his violet eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He enjoys reading and quiet.
History: He was born to a criminal king-pin and mafia family His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Being a Beggar kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To be a Actor again; and marry his sister to traveling adventurers
Ideals: Optimist, Logical. Bonds: Criminal record, Family, Job. Occupation: Beggar
Voice: Italian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 500 sp.
Tim Riley, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears rags and sports a simple walking cane. He has no hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.
Flaws: Ugly, Secretive. Bonds: Poor, Enemies, Slave, Mentor. Occupation: Banker
Voice: American accent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Dwarven, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
