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NPC Generator

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Advanced [show]


Solomon Branson, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He is generally shirtless and showing off his tattooed chest. He has golden hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with a lost civilization.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his 18th year, his parents were killed by a goblins raid, leaving Solomon alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his daughter; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Ugly. Bonds: Adventurer, Religious, Enemies, Family. Occupation: Miller

Voice: Mousy voice

Attributes [hide]

Solomon Branson, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)7 (-2) 10 (+0)15 (+2)
Skills Nature +0, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Don Eastoft, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses in collared shirts and wears a proper scarf over his head and is in decent physical shape. His long golden hair reaches down to his waist. His eyes are likewise green. His teeth are white and perfect.

Personality: Eccentric and domineering, Don will drive conversation. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Spice Merchant and found it very stressful. He now owns his own business.

Motivation: To pay off his debts; and he is unsatisfied with his job

Ideals: Extrovert. Bonds: Attractive, Rich, Job, Debt. Occupation: Spice Merchant

Voice: Speaks in third person

Attributes [hide]

Don Eastoft, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)11 (+0) 14 (+2)16 (+3)
Skills Athletics +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2100 sp.


Social Check DCs


Adelard Blyth, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a red suit, violet shirt, and blue tie. He carries with him a set of crossbows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His golden hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in a small desert village. Adelard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Professionalism. Flaws: Insane, Shy. Bonds: Nature. Occupation: Carter

Voice: Eastern European accent

Attributes [hide]

Adelard Blyth, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +2, Deception +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Patrick Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His head has been shaved. His eyes are likewise brown.

Personality: He is fixated on the number 7. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Family, Rich. Occupation: Navigator

Voice: Speaks with squeezed throat

Attributes [hide]

Patrick Hallewell, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)14 (+2) 8 (-1)12 (+1)
Skills Sleight of Hand +4, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Trym Westbrook, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears many layers of old clothing at all times. He wears his red hair up in a very large beehive style do. His amber eyes dart from person to person to random spaces in the air.

Personality: He dislikes all the random violence that takes place in the south. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his mother. His mother took him hunting and taught him how to get in the mind of other creatures. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Pacifist, Fighting. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Body Guard

Voice: Excited and jittery

Attributes [hide]

Trym Westbrook, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)14 (+2) 7 (-2)13 (+1)
Skills Animal Handling +0, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Abyssal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 sp. Moss agate (4 gp). Chrysoprase (40 gp). Sard (40 gp).


Social Check DCs

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