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NPC Generator

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Advanced [show]


Bertram Wentworth, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is well dressed, constantly wearing a grey suit, violet shirt, and white tie. He keeps his silver hair in a pixie cut. His eyes are brown and catlike.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He comes from a rich eastern family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it.

Ideals: Optimist. Flaws: Sensitive. Bonds: In love, Rich, Attractive. Occupation: Hunter

Voice: Loud with bravado

Attributes [hide]

Bertram Wentworth, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)16 (+3) 12 (+1)10 (+0)
Skills Medicine +3, Religion +5
Senses Passive Perception 11
Languages Common, Sylvan, Orc, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Gerard Quinton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a pastel costume with the symbols of the four houses of cards on his torso. His long white hair is drawn into a two foot long braid. His hazel eyes peer out from beneath his small pastel hat.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gerard hails from a village terrorized by dire rats. His family was turned out during the war. He and his family wandered south to less war torn lands. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Wants to have a good time and be beloved; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Joker, Professionalism, Optimist. Flaws: PTSD. Bonds: Enemies. Occupation: Brewer

Voice: Can't modulate volume

Attributes [hide]

Gerard Quinton, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)8 (-1) 12 (+1)10 (+0)
Skills Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 500 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Richard Shelby, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears black painted combat armor at almost all times. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes are passionate and lively.

Personality: Richard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels the way he acts is they only way to get by in the world; and meet up once more with his childhood friend

Ideals: Impeccable, Entrepeneur. Bonds: Adventurer, Rich. Occupation: Carter

Voice: pre-pubescent

Attributes [hide]

Richard Shelby, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)8 (-1) 17 (+3)8 (-1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 16000 cp.


Social Check DCs


Nicholas Bristol, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his blonde hair up. His ears are large.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is skeptical of what others tell him and is slow to trust.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Server father left him crippled. He struck the Marshal job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Shy, Disease. Bonds: Job, Rich. Occupation: Marshal

Voice: Old Prospector

Attributes [hide]

Nicholas Bristol, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 9 (-1)17 (+3)
Skills Acrobatics +4, Animal Handling +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Balimaar Clinton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses like a well dressed Fortune-teller does, and a wedding ring on his left hand. He keeps his blonde hair in a flapper bob. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a habit of throwing himself into exceedingly dangerous situations.

History: Balimaar was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Expand his business; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Job, In love. Occupation: Fortune-teller

Voice: Russian accent

Attributes [hide]

Balimaar Clinton, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)10 (+0) 8 (-1)15 (+2)
Skills Acrobatics +3, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 26000 cp. 1 Minor magic item.


Social Check DCs

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