Geoffrey Royal, Male Human [Permalink]
Personal [hide]
Description: He usually wears his white robe and has his crossbow always slung over his shoulder. He has a slight overbite and is overall scrawny. He has no hair. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Geoffrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in a small island village. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and wishes to resurrect an old love
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Nature, Immigrant. Occupation: Interpreter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 17 (+3) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Giant, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 50 pp. Tourmaline (50 gp). Malachite (11 gp).
Trey Westcott, Male Human [Permalink]
Personal [hide]
Description: Standing 5'11", this man dresses in blue turtlenecks beneath a tan coat with black slacks. He has a small bristly mustache and wavy golden hair. His gray eyes dart from person to person to random spaces in the air.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He invites people to come help in his community garden.
History: He was raised in a island tribe. Like his father and his sister before him, after school he went straight into learning to become a Laborer. He's also a talented Miner, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and nothing but the best is good enough for him
Ideals: Impeccable, Philantrophist. Bonds: Nature, Job. Occupation: Laborer
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 16 (+3) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Ignan, Halfling, Abyssal
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0
Possessions: 10 pp. Red spinel (110 gp). Golden yellow topaz (400 gp). Hematite (10 gp). Deep blue spinel (400 gp).
Aldous Rutland, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is generally shirtless and showing off his tattooed chest. His tied-back hair is white. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is overprotective of those who hire his services. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Aldous was born in the west. At a young age he loved to build and create. He was an apprentice working in his father's forge. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and to settle down with his crush
Ideals: Persistence. Bonds: Guardian, Job, Family, Has a crush. Occupation: Detective
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: Just what you see.
Miles Huckabee, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and is wearing colorful clothing, dressed as a Sage. His skin is also unnaturally pale. He sports a long auburn beard, and similarly colored long hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: This man loves dancing and to teach people dancing more than just about anything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born at the edge of vast forest. Over the years he perfected his riding and shooting skills. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break.
Ideals: Artistic, Joker. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Sage
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2200 sp.
Cory Tattersall, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tight fighting clothing, which leaves very little to the imagination. He wears his white hair down. He has several tiny jet earrings on each ear.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was born to a criminal king-pin and mafia family Cory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cory decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac
Ideals: Fighting, Disciplined. Bonds: Rich, Enemies, Criminal record. Occupation: Laborer
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 8 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp. Obsidian (11 gp). Moss agate (11 gp). Star ruby (1400 gp). Eye agate (11 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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