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NPC Generator

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Advanced [show]


Miles Hamilton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear ponchos typically of a light blue in addition to tight pants. His blonde hair is singed and shortened. He wears an eyepatch.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the west was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Immigrant, Adventurer, Job. Occupation: Priest

Voice: Aggressive tone

Attributes [hide]

Miles Hamilton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)16 (+3) 13 (+1)11 (+0)
Skills Stealth +1, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Goblin, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2000 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Anselm Stansfield, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in earthy colors with a blue and black handkerchief worn on his right side. His silver hair is greasy and uncared for. His eyes are a pleasant brown.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a great chef.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to unite with his sister

Ideals: Gifted. Flaws: Ugly, Shy, Disease, Insomniac. Bonds: Poor. Occupation: Mercenary

Voice: Creaky witch voice

Attributes [hide]

Anselm Stansfield, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)12 (+1) 14 (+2)9 (-1)
Skills Investigation +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 10 pp.


Social Check DCs


Frederick Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears professional attire. He keeps his long chestnut hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He never wears the same outfit twice, unless he absolutely has to.

History: Frederick was born with his mother's beautiful face. He has had some formal dancing training, and achieved minor success. He hasn't been sleeping well lately.

Motivation: Sabotage a competitor; and his relatives are trying to arrange a marriage

Ideals: Disciplined, Artistic. Flaws: Insomniac. Bonds: Attractive, Poor. Occupation: Miller

Voice: Mumbles to self between sentences

Attributes [hide]

Frederick Graeme, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)9 (-1) 8 (-1)14 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Arnold Axton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is cut short. His fair skin shows little sign of his aristocratic breeding.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Further he is a bit of a stoner and is frequently out of it.

History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the north; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur, Fighting. Flaws: Addict, Disease. Bonds: Attractive. Occupation: Mayor

Voice: Sounds elderly

Attributes [hide]

Arnold Axton, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gunter Brandon, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in an above average manner. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As long as the job gets done he does not care how it got done.

History: Gunter was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally

Ideals: Professionalism. Flaws: Insomniac, Insane. Bonds: Attractive, Immigrant. Occupation: Sellsword

Voice: Speaks with back of mouth

Attributes [hide]

Gunter Brandon, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)16 (+3) 11 (+0)11 (+0)
Skills Intimidation +2, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Goblin, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Holy water. 4 Tanglefoot bags.


Social Check DCs

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