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NPC Generator

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Advanced [show]


Ernest Dalton, Male Human [Permalink]

Personal [hide]

Description: He dresses in blue turtlenecks beneath a tan coat with green slacks. His hair is white and curly. His violet eyes are slightly larger than normal.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: He is currently in port desperately looking for someone to get him out; and he is content

Flaws: Addict. Bonds: Attractive, Military, Poor, Slave. Occupation: Knight

Voice: Sounds elderly

Attributes [hide]

Ernest Dalton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)15 (+2) 9 (-1)14 (+2)
Skills Religion +4, Survival +1
Senses Passive Perception 9
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


John Kent, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and is wearing a perfectly clean shirt and pair of pants. He keeps his golden hair in a pixie cut. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also has developed a complete distrust of the Bounty Hunter profession.

History: John was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. He became a Assassin soon after.

Motivation: He loathes his own lifestyle; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Depressed. Bonds: Attractive, Poor, Job. Occupation: Assassin

Voice: Booming voice

Attributes [hide]

John Kent, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)14 (+2) 16 (+3)13 (+1)
Skills Acrobatics +2, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 500 sp. 1 Tanglefoot bags. 4 Alchemist’s fire. 1 Everburning torch.


Social Check DCs


Randal Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He likes to wear pastel tank tops with black pants. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: While he acts the brute, he is far gentler than he would appear. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic, Fighting. Flaws: Insomniac. Bonds: Military, Nature. Occupation: Cartwright

Voice: Excited and jittery

Attributes [hide]

Randal Brandon, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 6 (-2)13 (+1) 10 (+0)10 (+0)
Skills Acrobatics +1, History +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 800 sp.


Social Check DCs


Lance Dalton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man has a large brown mantle and cape that has been intricately interwoven into his green robe and is in decent physical shape. He has a very tight haircut. His eyes are blue and catlike.

Personality: He is witty, but his monotone delivery comes off as unnerving He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised in a plains tribe. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Wants to have a good time and be beloved; and he is greedy

Ideals: Joker, Impeccable, Optimist. Bonds: Nature, Rich. Occupation: Shipwright

Voice: Sleepy voice

Attributes [hide]

Lance Dalton, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)10 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Frederick Blakely, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears suspenders and yellow workpants. His shirt is white, and he wears a heavy yellow leather apron most of the time. With a patchy golden beard and wild golden hair. His eyes, though not visible through his cowl, are brown.

Personality: Cocky and sure of himself, he believes he is the best Carpenter born in the past three hundred years. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Blacksmith father left him crippled. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and he feels kind of lost in life

Ideals: Athletic, Extrovert. Flaws: Disease, Depressed. Bonds: Job. Occupation: Carpenter

Voice: Irish accent

Attributes [hide]

Frederick Blakely, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 6 (-2)16 (+3) 13 (+1)9 (-1)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Infernal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1300 sp. 2 Acid flasks. 4 Tanglefoot bags.


Social Check DCs

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