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NPC Generator

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Advanced [show]


Justin Cornish, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tattered old clothes. His hair is brown and curly. His eyes, though not visible through his cowl, are blue.

Personality: Eccentric and domineering, Justin will drive conversation. The war was a terrible time for him, and Justin does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he feels kind of lost in life

Ideals: Athletic, Extrovert. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Performer

Voice: Sighs a lot, exhausted

Attributes [hide]

Justin Cornish, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)13 (+1) 7 (-2)11 (+0)
Skills Stealth +2
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Percival Clare, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is well dressed, constantly wearing a brown suit, white shirt, and blue tie. His red hair is drawn into a tight pony tail with a cross scrunchie. His gray eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily eccentric. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and he is terrified, and will act out of fear

Flaws: Insane, Secretive, Disease, Fearful, Antagonistic. Occupation: Server

Voice: Strong lisp

Attributes [hide]

Percival Clare, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 11 (+0)15 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp. 1 Masterwork Musical instrument. 1 Disguise kit.


Social Check DCs


Frederick Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears green leather gloves, a green jacket, and tight pants. His white hair is long and unkept. He has gleaming, smiling gray eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A true patriot, Frederick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his mother was called into army service. Cursed with lycanthropy at a very young age, Frederick has worked very hard to control his curse. He has dedicated himself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Depressed, Disease. Bonds: Military, Adventurer. Occupation: Mason

Voice: Mousy voice

Attributes [hide]

Frederick Willoughby, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)9 (-1) 14 (+2)11 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Eye agate (11 gp). Red spinel (40 gp). Zircon (30 gp).


Social Check DCs


Aldous Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a broad hat to cover his moderate length white hair. His eyes are a pleasant hazel.

Personality: A skeptical and narcissistic man, Aldous's first love is himself. His second love is also himself. He has a minor phobia of water and hates getting wet.

History: Aldous was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has taken up work as a Tanner and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Fearful, PTSD. Bonds: Attractive, Job. Occupation: Tanner

Voice: Hard of hearing, loud

Attributes [hide]

Aldous Wilberforce, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 8 (-1)15 (+2) 8 (-1)16 (+3)
Skills Acrobatics +5, Animal Handling +1
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +1

Possessions: 400 gp.


Social Check DCs


Trym Kendal, Male Human [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long golden hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also is a firm believer in the manly ideal.

History: Trym was born with his mother's beautiful face. His mother was a soldier and died while he was still young. Trym was left his mother's suit of armor and trained in its use and care. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Military. Occupation: Miller

Voice: Can't modulate volume

Attributes [hide]

Trym Kendal, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)13 (+1) 14 (+2)16 (+3)
Skills Deception +5, Investigation +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs

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