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Advanced [show]


Solomon Beitz, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is slicked back into a classic pompadour. His half smiles and green eyes are beguiling and draw you in.

Personality: Aggressive, abrasive, and angry, Solomon embodies much of what other species detest in the Humans. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Solomon lived on a farm with his father, near the main road leading to a nearby town. His father took him hunting and taught him how to get in the mind of other creatures. He has dedicated himself to building a better village for his children.

Motivation: He's repulsed by the PC; and marry his sister to traveling adventurers

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family, Nature. Occupation: Mason

Voice: Slurs words

Attributes [hide]

Solomon Beitz, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Brass mug with jade inlays (600 gp).


Social Check DCs


Alex Dumph, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses like a well dressed Healer does. He wears his black hair up in a very large beehive style do. His amber eyes are passionate and lively.

Personality: He is extraordinarily eccentric. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the south to a Healer, Alex learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He has achieved small success as a Healer.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Job, In love. Occupation: Healer

Voice: Australian accent

Attributes [hide]

Alex Dumph, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)18 (+4) 16 (+3)6 (-2)
Skills Arcana +6, History +6
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Terran, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp. Violet garnet (600 gp). Smoky quartz (80 gp). Eye agate (6 gp).


Social Check DCs


Aldous Warwick, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple blue robe with black stripes complete with hood. He has a penchant for wearing a ring with an oversized opal on his left hand. His silver hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born several months after his mother was called into army service. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aldous grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aldous. He has built up a small fortune and can afford his own way.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to find somewhere to settle down

Flaws: Mundane. Bonds: Rich, Nature, Military, Criminal record. Occupation: Servant

Voice: growls and snarls, animalistic

Attributes [hide]

Aldous Warwick, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)10 (+0) 11 (+0)13 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Small steel mirror.


Social Check DCs


Chad Melancon, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. He has a long silver beard with little hanging trinkets. His eyes are brown and beady.

Personality: Calm and collected, he is a well trained Barrister. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born a particularly ugly child, much to the horror of his parents. His father took him hunting and taught him how to get in the mind of other creatures. He inherited the family business which he has now maintained for 4 years.

Motivation: Sabotage a competitor; and expand his business

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Barrister

Voice: Complex vocabulary, royal

Attributes [hide]

Chad Melancon, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)11 (+0) 15 (+2)16 (+3)
Skills Investigation +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Odo Richie, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and wears rags and sports a simple walking cane. His left hand appears badly burned and disfigured. His moppish silver hair is in a traditional bowl cut. His amber eyes are passionate and lively.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in shortspear use. He now spends his time doing works of charity.

Motivation: Revenge; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Bonds: Poor, Religious, Enemies. Occupation: Beggar

Voice: Breathy voice

Attributes [hide]

Odo Richie, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)13 (+1) 8 (-1)12 (+1)
Skills Investigation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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