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NPC Generator

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Advanced [show]


Aldous Sydney, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears grey leather gloves, a grey jacket, and tight pants. He sports a flattop hair cut. His eyes are violet and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. He works hard and plays hard.

History: When he was but 3 years old his parents immigrated from the north. He dropped out of school before completing his studies. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to share knowledge with the world

Ideals: Logical. Flaws: Shy, Hedonist, Greedy. Bonds: Immigrant. Occupation: Hunter

Voice: Soothing and warm

Attributes [hide]

Aldous Sydney, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 6 (-2)8 (-1) 10 (+0)13 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 500 gp. 4 Holy water. 2 Tanglefoot bags.


Social Check DCs


Bertram Kelsey, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears tight fighting clothing, which leaves very little to the imagination, marred by sweets. His white hair is kept up in a ponytail inside a top hat. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the west. He is harsh and unforgiving.

History: He was raised in a desert tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His relatives are trying to arrange a marriage; and he's repulsed by the pc

Ideals: Fighting, Pacifist. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Carpenter

Voice: Farmer accent

Attributes [hide]

Bertram Kelsey, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Bernard Dudley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear white tank tops with grey pants. He is portly but not overly obese. His hair is blonde and curly. He has blue eyes and a white hat with a grey feather.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a very good compulsive liar and kleptomaniac.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Being a Mercenary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and to protect his home

Bonds: Job, Criminal record, Religious, Guardian. Occupation: Mercenary

Voice: growls and snarls, animalistic

Attributes [hide]

Bernard Dudley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)13 (+1) 14 (+2)16 (+3)
Skills History +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Smoky quartz (40 gp). Tiger eye turquoise (6 gp). White pearl (60 gp). 1 Darkwood Buckler. 1 Masterwork Light wooden shield.


Social Check DCs


Heward Rutherford, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He has a long white beard with little hanging trinkets. He wears a mask on his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is able to fit into much smaller and tighter spaces than normal.

History: Heward was born with his mother's beautiful face. A gifted student he started as a Interpreter, but he got bored and became a Sellsword. He then took over the family business and is one of the better Sellsword for hire.

Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother

Ideals: Gifted. Flaws: Greedy. Bonds: Attractive, Job, Family. Occupation: Sellsword

Voice: Jittery and nervous

Attributes [hide]

Heward Rutherford, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)10 (+0) 15 (+2)14 (+2)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Godfrey Staurheim, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses in blue turtlenecks beneath a tan coat with brown slacks. His wide-brimmed hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Prone to second guessing himself, he comes off as nervous. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Gifted from a young age, Godfrey studied abroad. After coming to the age of reason, Godfrey took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.

Motivation: Marry his sister to traveling adventurers.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Family. Occupation: Weaver

Voice: Scottish accent

Attributes [hide]

Godfrey Staurheim, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)8 (-1) 15 (+2)10 (+0)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 10000 cp.


Social Check DCs

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