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NPC Generator

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Advanced [show]


Geoffrey Deighton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears white leather gloves, a white jacket, and tight pants. His long silver hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: He can speak with the recently deceased. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Gifted, Professionalism. Flaws: Disease. Bonds: Immigrant, Rich. Occupation: Assassin

Voice: Speaks like tongue is numb

Attributes [hide]

Geoffrey Deighton, Male Human Fighter 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 11 (+0)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 30000 cp. Azurite (8 gp). Golden yellow topaz (1400 gp). 1 Minor magic item.


Social Check DCs


Gerard Acton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a long brown beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Prone to second guessing himself, he comes off as nervous. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born several months after his mother was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Athletic, Professionalism. Flaws: Shy. Bonds: Military. Occupation: Laborer

Voice: Can't modulate volume

Attributes [hide]

Gerard Acton, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gomory Camden, Male Human [Permalink]

Personal [hide]

Description: He wears blue painted combat armor at almost all times. He has a slight overbite and is overall scrawny. He has a very tight haircut. His eyes are gray and beady.

Personality: He is a hateful person. He taunts others and blames them for his problems. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Tanner mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Tanner again; and he seems to be bored by most things

Flaws: Ugly, Antagonistic, Secretive, Disease. Occupation: Mercenary

Voice: Dark and ominous

Attributes [hide]

Gomory Camden, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)14 (+2) 17 (+3)13 (+1)
Skills Insight +5, Performance +3
Senses Passive Perception 13
Languages Common, Gnoll, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Miles Weld, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears just a brown suit. He keeps his long auburn hair kept up in a rat tail. His eyes are blue and catlike.

Personality: He can speak with the recently deceased. He does not believe in violence as a means to an end. He is a dedicated Crown-heir but believes his peers are too gung-ho.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To be a Banker again; and many dire rats want him driven away

Ideals: Gifted, Pacifist. Bonds: Slave, Enemies, Job. Occupation: Crown-heir

Voice: Farmer accent

Attributes [hide]

Miles Weld, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 10 (+0)15 (+2)
Skills Deception +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Bullseye lantern. 1 Average lock. 1 Superior lock.


Social Check DCs


Arnold Radcliffe, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears just a tan suit. His silver hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: Overbrimming with self-confidence, Arnold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He takes great joy in being the best Banker in town.

History: When he was but 6 years old his parents immigrated from the east. He was an apprentice working in his father's forge. He used his abilities to trick people and travel the world for free.

Motivation: He has a rivalry with the Church that dominates his actions; and he has decided he is irredeemable

Ideals: Impeccable. Bonds: Job, Immigrant, Criminal record, Religious. Occupation: Banker

Voice: Creaky witch voice

Attributes [hide]

Arnold Radcliffe, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)15 (+2) 9 (-1)18 (+4)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 9
Languages Common, Goblin, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs

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