Wymar Heiser, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a large pastel jacket. He is bald on top and has large black tufts of hair around his ears. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He got away from his former life and has fallen to alcoholism.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture
Flaws: Ugly, Addict, Antagonistic, Disease. Bonds: Criminal record, Rich. Occupation: Carpenter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2300 sp. 1 Breastplate.
Cory Winthrop, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. He keeps his chestnut hair in a pixie cut. His hazel unseeing eyes seem to look past you.
Personality: He is calm most of the time but flees social interaction. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in a small island village. While studying, he fell in love. They married and had a son. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wishes to resurrect an old love; and he is terrified, and will act out of fear
Flaws: Disease, Shy, Fearful. Bonds: Nature, In love. Occupation: Seamstress
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2000 cp. Red spinel (90 gp). Red spinel (90 gp). Azurite (11 gp).
Charles Colton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is renowned for his bright white suits and hats. His hair is blonde, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He never wears the same outfit twice, unless he absolutely has to.
History: Charles was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He hasn't been sleeping well lately.
Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark
Ideals: Athletic, Artistic. Flaws: Insomniac. Bonds: Attractive, Poor, Adventurer. Occupation: Bookbinder
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Smoky quartz (20 gp). Jet (140 gp). 1 Minor magic item.
Shane Holton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a simple white robe with green stripes complete with hood. His white hair is long and unkept. He is baby faced.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His job bores him to no end. He has decided to make it more interesting.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and he feels that his past leaves him morally obligated to help
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Shepherd
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Sapphire pendant on gold chain (500 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Backpack.
Trym Hastings, Male Human [Permalink]
Personal [hide]
Description: This man wears a fancy black suit. He is muscular with a powerful set of arms. He sports a long auburn beard, and similarly colored long hair. He has gleaming, smiling brown eyes.
Personality: He is extraordinarily eccentric. He invites people to come help in his community garden.
History: Trym was born in the west. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.
Motivation: He seems to be bored by most things; and he is content
Ideals: Philantrophist, Persistence. Flaws: Insane, Mundane. Bonds: Attractive, Rich. Occupation: Actor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Gnoll, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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