Gerard Dudley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and typically wears a sleeveless long coat of deep blue leather and dull yellow iron scale mail. His silver hair is lengthy and is close to two feet long. This amber eyed westerner is not easily forgotten.
Personality: He can speak with the recently deceased. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He would like to get married and retire; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted, Optimist. Bonds: Rich, Adventurer, Has a crush. Occupation: Painter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Gold music box (1000 gp). Black velvet mask with numerous citrines (140 gp).
Gomory Hayes, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses like a well dressed Herbalist does. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.
Personality: He is a hateful person. He taunts others and blames them for his problems. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Herbalist job and began his own company from there.
Motivation: Expand his business.
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Job, Slave. Occupation: Herbalist
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 15 (+2) | 19 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Celestial, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 7000 cp. 2 Holy water. 4 Smokesticks.
Don Melancon, Male Human [Permalink]
Personal [hide]
Description: Standing 6'0", this man wears very tight pants and wife beaters, though occasionally he sports a brown coat. His auburn hair is kept up in a ponytail inside a top hat. He wears round tiny glasses practically rammed into his face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was born at the edge of vast mountains. In his 10th year, his parents were killed by a brigands raid, leaving Don alone in the world. After a stint in an orphanage, he was adopted. He left for the west, certain he would find work there.
Motivation: To get a good night's sleep; and he wants revenge against brigands
Flaws: Sensitive, Insomniac. Bonds: Enemies, Nature, Immigrant. Occupation: Armorer
Voice: Italian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2000 cp.
Everard Hamilton, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His hair is greying and his face has many wrinkles. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is overprotective of those who hire his services. Further he is a bit of a stoner and is frequently out of it.
History: He was born in a small forest village. His family was turned out during the war. He and his family wandered south to less war torn lands. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To find somewhere to settle down; and to end his boredom
Flaws: Addict, PTSD, Mundane. Bonds: Guardian, Nature. Occupation: Dilettante
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Ignan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 60 pp. Brass mug with jade inlays (100 gp). Solid gold idol (500 gp). 1 Minor magic item.
Wymar Wentworth, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He has the majority of his body covered in plate. His hair is short and black. He wears an eyepatch.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and he feels that his past leaves him morally obligated to help
Ideals: Passionate, Extrovert. Flaws: Ugly. Bonds: Poor. Occupation: Performer
Voice: Timid voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 40 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
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