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Advanced [show]


Ernest Ansley, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His white hair is still thick. This hazel eyed easterner is not easily forgotten.

Personality: Calm and collected, he is a well trained Barrister. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised in a white middle class family as the only child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things.

Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Job, Mentor. Occupation: Barrister

Voice: Strong lisp

Attributes [hide]

Ernest Ansley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 7 (-2)17 (+3) 16 (+3)7 (-2)
Skills Arcana +5, Nature +5
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal, Auran
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Manfred Halsey, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear black clothing when he does not wear armor. His hair is cut close to his head. His blue eyes dart from person to person.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Manfred studied abroad. After coming to the age of reason, Manfred took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his brother's freedom.

Motivation: He seems to be bored by most things; and to reunite with his absent father

Ideals: Joker, Gifted. Flaws: Mundane. Bonds: Family. Occupation: Mortician

Voice: Speaks with back of mouth

Attributes [hide]

Manfred Halsey, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)10 (+0) 9 (-1)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Roger Kensley, Male Human [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He has a penchant for wearing a ring with an oversized emerald on his left hand. He has golden hair. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a criminal king-pin and mafia family Roger was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Roger decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He got away from his former life and has fallen to alcoholism.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Ideals: Joker. Flaws: Ugly, Addict. Bonds: Rich, Criminal record. Occupation: Bookbinder

Voice: Speaks with squeezed throat

Attributes [hide]

Roger Kensley, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)17 (+3) 11 (+0)13 (+1)
Skills Investigation +5, Perception +2
Senses Passive Perception 12
Languages Common, Draconic, Gnoll, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Ernest Merton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears a tight fitting tan shirt and pants. He has dyed his greying golden hair a little too much giving a sharp golden color. His gray eyes dart from person to person.

Personality: He is very quiet and rarely speaks above a whisper. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Priest soon after.

Motivation: Balancing his hectic life and new Priest responsibilities is difficult; and a deep hatred of orcs

Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Mentor, Enemies. Occupation: Priest

Voice: Speaks through clenched teeth

Attributes [hide]

Ernest Merton, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 17 (+3)13 (+1) 14 (+2)12 (+1)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 500 gp. Blue quartz (4 gp). Black opal (900 gp).


Social Check DCs


Patrick Graeme, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a simple green robe with tan stripes complete with hood. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: A deeply religious man he believes everything happens for a reason. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Gifted from a young age, Patrick studied abroad. After coming to the age of reason, Patrick took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Patrick and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Religious, Mentor. Occupation: Shoemaker

Voice: Hissing voice

Attributes [hide]

Patrick Graeme, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)6 (-2) 16 (+3)17 (+3)
Skills Arcana +0, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 28000 cp. 4 Smokesticks.


Social Check DCs

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