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NPC Generator

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Advanced [show]


Alexandre Kendall, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. His white hair is long and unkept. His fierce gray eyes like to dwell on things.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a small toy that he constantly fidgets with.

History: Born in the west to a Merchant, Alexandre learned a great deal about his mother's area of expertise. After coming to the age of reason, Alexandre took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Miner again; and wants to open a new tavern

Ideals: Joker, Gifted. Flaws: Ugly, Addict. Bonds: Job. Occupation: Merchant

Voice: Speaks in third person

Attributes [hide]

Alexandre Kendall, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)16 (+3) 12 (+1)12 (+1)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Celestial, Druidic, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 23000 sp.


Social Check DCs


Gerald Tindall, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and black handkerchief worn on his left side. His brown hair is still thick. He wears large thick round spectacles.

Personality: He will rave to anyone who will listen. He is obsessed with his god.

History: Gerald was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother; and he wants nothing more than to rejoin the army

Flaws: Insane. Bonds: Religious, Family, Rich, Military. Occupation: Sailor

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerald Tindall, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)7 (-2) 14 (+2)10 (+0)
Skills Investigation +0, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp. Hematite (4 gp). White pearl (60 gp). Malachite (4 gp).


Social Check DCs


Robert Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. He has a long auburn beard with little hanging trinkets. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Robert embodies much of what other species detest in the Humans. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small forest village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. He's also a talented Engraver, but doesn't like to broadcast it.

Motivation: Doesn't want to be a Herbalist and was forced into it by his family; and expand his business

Flaws: Antagonistic. Bonds: Religious, Nature, Job, Family. Occupation: Herbalist

Voice: Cold and demanding tone

Attributes [hide]

Robert Heiser, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 8 (-1)14 (+2) 12 (+1)11 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp. Black pearl (300 gp). Brown-green garnet (140 gp). Golden yellow topaz (300 gp). 1 Half-Plate.


Social Check DCs


Percival Blyth, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, wearing violet shirts, loose pants, and blazers most of the time. He wears a deerstalker hat to cover his moderate length blonde hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. The war was a terrible time for him, and Percival does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his mother was called into army service. When Percival reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's since become an addict/alcoholic.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Addict, Emotional, Depressed. Bonds: Attractive, Military. Occupation: Bellfounder

Voice: French accent

Attributes [hide]

Percival Blyth, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 14 (+2)14 (+2) 18 (+4)13 (+1)
Skills Insight +6, Medicine +6
Senses Passive Perception 14
Languages Common, Auran, Gnome
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 500 gp.


Social Check DCs


William Hailey, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing the road beaten gear of a warrior. His long blonde hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also has developed a complete distrust of the Navigator profession.

History: William was born the youngest of three triplets. His first spouse was a Navigator, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has taken up work as a Junk Dealer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: His relatives are trying to arrange a marriage; and further expansion of business

Ideals: Fighting, Philantrophist. Flaws: PTSD. Bonds: Attractive, Job, Family. Occupation: Junk Dealer

Voice: Speaks through clenched teeth

Attributes [hide]

William Hailey, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)13 (+1) 13 (+1)17 (+3)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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