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Advanced [show]


Don Reed, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a fancy grey suit. His whole body is exceptionally muscular. His chestnut hair is smooth and relatively long. He has blue eyes and a grey hat with a white feather.

Personality: He is mildly Human supremacist, though he does not identify as such. Around other people he will do his best to conceal his emotions and appear jolly.

History: Don hails from a village terrorized by goblins. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Racist, Shy. Bonds: Attractive, Immigrant, Enemies, Criminal record. Occupation: Interpreter

Voice: Slow speaker

Attributes [hide]

Don Reed, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)15 (+2) 13 (+1)15 (+2)
Skills Religion +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Rock crystal (30 gp).


Social Check DCs


Trey Bing, Male Human [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants. He wears a deerstalker hat to hide his balding. He has a tattooed face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. When he's not drinking or sleeping the drinks off, he's doing music.

History: He got into the Jeweler business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is not mentally stable, and does not behave rationally; and to find somewhere to settle down

Ideals: Optimist, Artistic. Flaws: Mundane, Insane. Bonds: Job. Occupation: Jeweler

Voice: Italian accent

Attributes [hide]

Trey Bing, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)10 (+0) 10 (+0)12 (+1)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 pp. Onyx (40 gp). Eye agate (8 gp). White pearl (70 gp).


Social Check DCs


Gerard Cornish, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man has the majority of his body covered in plate, and a wedding ring on his left hand. His black hair is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Gerard never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Entrepeneur. Bonds: In love, Attractive. Occupation: Detective

Voice: Jittery and nervous

Attributes [hide]

Gerard Cornish, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)15 (+2) 12 (+1)8 (-1)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Undercommon, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 13000 cp. Rich purple corundum (700 gp). 1 Disguise kit.


Social Check DCs


Gerald Mori, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He is bristling with hidden weapons, mostly scythes and monstrous two handed axes. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Miner, who enjoyed hunting, Gerald was taken on many hunting expeditions. Gerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerald decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers; and seeks redemption

Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Criminal record, Nature, Family. Occupation: Seamstress

Voice: Laughs frequently while speaking

Attributes [hide]

Gerald Mori, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 7 (-2)8 (-1) 16 (+3)13 (+1)
Skills Medicine +5, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1000 sp. Chalcedony (30 gp). Tourmaline (60 gp). Eye agate (14 gp).


Social Check DCs


Patrick Vance, Male Human [Permalink]

Personal [hide]

Description: He wears just a brown suit. He carries a battered lance and tarnished longbow as well. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: Patrick wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... A true patriot, Patrick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a pair of adventurers, Patrick grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and meet up once more with his childhood friend

Ideals: Fighting, Disciplined. Bonds: Military, Adventurer, Family. Occupation: Spice Merchant

Voice: Soft and melodious

Attributes [hide]

Patrick Vance, Male Human Fighter 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)15 (+2) 12 (+1)4 (-3)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 3000 sp. Aquamarine (800 gp). Moss agate (4 gp). Silver pearl (100 gp).


Social Check DCs

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