Miles Atherton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'8" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His right hand appears badly burned and disfigured. He sports a long golden beard, and similarly colored long hair. His green eyes dart from person to person to random spaces in the air.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He works hard and plays hard.
History: Born in a small village he learned the ways of the warrior from his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Miles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and he is greedy
Ideals: Optimist, Fighting. Flaws: Hedonist. Bonds: Rich. Occupation: Servant
Voice: Slurs words
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
John Mitchell, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears an entirely brown suit with green socks and a vest with buckled shoes. His red hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: John hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A powerful necromancer made him what he is. His family was turned out during the war. He and his family wandered east to less war torn lands. He has never given up on his dancing dream.
Motivation: He wants to meet his childhood hero; and he is content
Ideals: Artistic, Extrovert. Flaws: PTSD. Bonds: Mentor. Occupation: Server
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 500 sp.
Geoffrey Langston, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man very much looks the part of a Servant. He wears a Stetson hat to hide his balding. He wears round tiny glasses practically rammed into his face.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a great chef.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Geoffrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Servant
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 11 (+0) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Cory Milton, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is black and curly. He has a tattooed face.
Personality: He is mildly Human supremacist, though he does not identify as such. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Sold as a small child to a wizard, Cory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now owns his own business.
Motivation: Human compassion.
Ideals: Optimist. Flaws: Racist. Bonds: Mentor, Job. Occupation: Tanner
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Peter Hallewell, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a worn and beaten armor. His red hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are green.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. As long as the job gets done he does not care how it got done.
History: He was born in the east, but his parents moved at a very young age to the south. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He inherited the family business which he has now maintained for 11 years.
Motivation: To get a good night's sleep; and expand his business
Ideals: Philantrophist, Professionalism. Flaws: Insomniac. Bonds: Immigrant, Job. Occupation: Fletcher
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 10 pp.
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