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NPC Generator

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Advanced [show]


William Bradly, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His whole body is exceptionally muscular. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: His tongue was cut out and he uses sign language. He has a small toy that he constantly fidgets with.

History: Sold as a small child to a necromancer, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He's since become an addict/alcoholic.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Disease, Addict. Bonds: Immigrant, Attractive, Mentor. Occupation: Spice Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

William Bradly, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)16 (+3) 13 (+1)14 (+2)
Skills Nature +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Infernal, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Richard Hadley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown feathered hat and brown clothes. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the west, but his parents moved at a very young age to the south. Like his father and his brother before him, after school he went straight into learning to become a Barkeep. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: He has a rivalry with the Church that dominates his actions; and he'd like to take his coworkers down a peg

Ideals: Justice. Bonds: Immigrant, Job, Adventurer, Religious. Occupation: Barkeep

Voice: Voice breaks

Attributes [hide]

Richard Hadley, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 5 (-3)13 (+1) 11 (+0)10 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 600 gp. Iolite (40 gp). Black pearl (300 gp). 1 Minor magic item.


Social Check DCs


Theobald Cooper, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears brown leather gloves, a brown jacket, and tight pants. His auburn hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is lazy, self-centered, vain, and jealous.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. In his 11th year, his parents were killed by a dire rats raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Artistic. Flaws: Ugly, Selfish. Bonds: Enemies, Criminal record. Occupation: Animal Trainer

Voice: Jittery and nervous

Attributes [hide]

Theobald Cooper, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)12 (+1) 9 (-1)13 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2900 sp. Smoky quartz (70 gp). Freshwater pearl (12 gp). Azurite (12 gp). 1 Good lock.


Social Check DCs


Alex Burton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He receives visions of the future at random moments

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich, Religious. Occupation: Interpreter

Voice: Ums and uhs a lot

Attributes [hide]

Alex Burton, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)14 (+2) 17 (+3)14 (+2)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Miles Redfield, Male Human [Permalink]

Personal [hide]

Description: He wears a grey tunic with blue highlights, and long black pants that bunch up around his shoes. He is physically well-built. His tied-back hair is brown. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Stoic and calm, he prefers to meditate than take action. He also has developed a complete distrust of the Merchant profession.

History: His parents moved while he was still in utero so he is the first generation to be born here. Miles was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Miles decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted from career to career and currently works as a Tailor.

Motivation: He is a bit of a kleptomaniac.

Ideals: Disciplined. Bonds: Job, Immigrant, Criminal record. Occupation: Tailor

Voice: Farmer accent

Attributes [hide]

Miles Redfield, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)11 (+0) 9 (-1)12 (+1)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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