Henry Morton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He comes from a rich western family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has a crush on the local Detective; and he uses money and sex appeal to get what he needs
Ideals: Disciplined, Logical. Flaws: Antagonistic. Bonds: Attractive, Rich, Has a crush. Occupation: Hunter
Voice: Squeaky
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
Possessions: Just what you see.
Simon Colby, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a tan vest and prefers black and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is chestnut and curly. His eyes are green and catlike.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Miller for the past few years.
Motivation: Sabotage a competitor; and find a way to reverse the transformation of his brother
Flaws: Ugly, Disease. Bonds: Family, Job, Rich. Occupation: Miller
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Superior lock.
Hunter Barclay, Male Human [Permalink]
Personal [hide]
Description: This man has a large green mantle and cape that has been intricately interwoven into his black robe. He is muscular with a powerful set of arms. His brown hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He got into the Animal Trainer business at a young age. In his 15th year, his parents were killed by a drow raid, leaving Hunter alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Animal Trainer for hire.
Motivation: He wants nothing more than to rejoin the army; and a deep hatred of drow
Flaws: Greedy. Bonds: Religious, Job, Enemies, Military. Occupation: Animal Trainer
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Jet (90 gp). Lapis lazuli (8 gp).
Hubert Westbrook, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His amber eyes are slightly larger than normal.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.
History: He is the product a well kept family trust fund and as such has never really known need. Cursed with unlife at a very young age, Hubert has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Persistence. Flaws: Sensitive, Disease. Bonds: Rich. Occupation: Locksmith
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 40000 sp.
Shane Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This southern man is typically in his Architect uniform. His clothes are grease stained in places. His blonde hair is unkempt and raggedy. His fierce blue eyes like to dwell on things.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great joy in being the best Architect in town.
History: Shane was raised in a hard working conservative environment. A gifted student he started as a Priest, but he got bored and became a Architect. He tends to his Architect job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and wants to open a new tavern
Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Immigrant. Occupation: Architect
Voice: Scottish accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 6 (-2) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Red-brown spinel (40 gp). Jasper (50 gp). Jasper (50 gp).
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