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NPC Generator

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Advanced [show]


Odo Harper, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is cut jaggedly and amateurishly. His amber eyes peer out from beneath his feathered red hat.

Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted druidic powers by his dying brother.

Motivation: He loathes his own lifestyle; and further expansion of business

Ideals: Gifted. Flaws: Shy, Depressed. Bonds: Job, Rich. Occupation: Adventurer

Voice: Spanish accent

Attributes [hide]

Odo Harper, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)14 (+2) 14 (+2)16 (+3)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 12
Languages Common, Draconic, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 18000 sp. 1 Chain shirt.


Social Check DCs


William Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his long silver hair kept up in a rat tail. His eyes are green and beady.

Personality: He can speak with the recently deceased. Around other people he will do his best to conceal his emotions and appear jolly.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was an apprentice working in his father's forge. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted, Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

William Hayhurst, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 6 (-2)16 (+3) 8 (-1)8 (-1)
Skills Insight +1, Nature +5
Senses Passive Perception 9
Languages Common, Abyssal, Dwarven, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 9000 cp.


Social Check DCs


Raymond Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears a tan cloak and cross-gartered blue stockings. With bright brown hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.

Personality: Raymond hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born the only child of a wealthy merchant. Raymond was born on a far southern mountains where he grew up under the tutelage of his father, an expert Sage. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and retire the richest man in the south

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Sage

Voice: Low and grunting

Attributes [hide]

Raymond Bradford, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)9 (-1) 10 (+0)8 (-1)
Skills Athletics +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 8000 cp. Silver comb with moonstones (600 gp). 2 Smokesticks.


Social Check DCs


Dean Kimberly, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'7" and dresses in brown turtlenecks beneath a red coat with blue slacks. He wears a deerstalker hat to cover his moderate length brown hair. This blue eyed westerner is not easily forgotten.

Personality: He is happy with his job as a Adventurer. He turns his eye from what people do, preferring to live and let live. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Dean hails from a village terrorized by giants. He was an apprentice working in his mother's forge. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Bonds: Job, Criminal record, Enemies, Nature. Occupation: Adventurer

Voice: Soft and mumbly

Attributes [hide]

Dean Kimberly, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)10 (+0) 10 (+0)18 (+4)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. Chrysoprase (30 gp).


Social Check DCs


Solomon Kenley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, wearing grey shirts, loose pants, and blazers most of the time. He keeps his long brown hair kept up in a rat tail. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a criminal king-pin and mafia family Solomon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Solomon decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a sage and was forced into it by his family

Ideals: Entrepeneur. Bonds: Attractive, Job, Criminal record, Family. Occupation: Sage

Voice: American accent

Attributes [hide]

Solomon Kenley, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)10 (+0) 8 (-1)15 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 15000 cp.


Social Check DCs

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